[Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

Dr Ramesh Ramloll r.ramloll at gmail.com
Sat Jul 19 13:06:51 UTC 2014


Thanks Ai,

>From what I see the Unity blog post was on May 2014 and it appears to be a
significant undertaking and they have a larger experienced team (which
points that it would probably not be a good idea for me to go on  a unity
core development idea ... the odds that I can succeed is close to zero).
That probably also explains why I currently have not seen any Unity 3D
example that could satisfy my expectations of  deep level collaboration
opportunities that is critical for team training. Maria describes the
current market for Unity 3D perfectly 'Unity 3D is primarily used by
enterprises for promotional materials -- they build an experience, and then
they publish it on the web'. And this has wowed a lot of grant reviewers
who doled out millions in grant money in the past ... but the collaboration
aspect to these projects were lacking. Even users tend to prefer these
solutions for only during the initial phase where they are wowed by the
fact that they walk straight up with just some form of guess account on an
tablet, BUT soon ... enough they start asking for deeper things, that
opensim can provide 'easily' with developers with my skill level but not
unity unless you have a significant team/or engage in core dev (that's the
big irony).

So I guess it will be a race between how fast opensim can get a browser
based viewer solution, or less ideally,  tablet viewers that actually work
by providing a PC level experience, and how fast the Unity team can develop
their server solution.
What will it take for opensim to win this race? I have been successful in
raising funding in the past  more so for my ex employer than for myself
alone (unfortunately) ... but still enough on a personal level to keep a
roof on my head, how can opensim raise funding more 'like' on a corporate
level so that efforts can be pushed in that area? Clearly here we have a
case, where opensim is ahead of the game in parts, and lagging in others,
but it would be really sad, if it cannot evolve fast enough in those areas
where unity shines, and see these competing platforms zoom buy. I also
imagine that it would not be hard for unity to replicate some form of Hyper
Gridding if they succeed in their MMO effort. Well am sure here that
opensim leaders are already thinking about funding issues, just thinking
aloud here. What can we do here? Should people write govt grants to support
core opensim efforts? I have no clue, just thinking.

Ramesh


On Sat, Jul 19, 2014 at 6:19 AM, Ai Austin <ai.ai.austin at gmail.com> wrote:

> Unity 5.x MMO support is called "UNET"... an early blog describing Unity's
> plans is at
>
> http://blogs.unity3d.com/2014/05/12/announcing-unet-new-
> unity-multiplayer-technology/
>
> SmartFox Pro and Proton are two of the current multi-user support
> libraries used by developers.
>
>
> _______________________________________________
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> Opensim-users at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>



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Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
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