[Opensim-users] bin/OpenSim.db-journal file begin written and deleted many times

Gwyneth Llewelyn gwyneth.llewelyn at gwynethllewelyn.net
Mon Apr 28 12:49:38 UTC 2014


What version are you using, Ai? I have seen a fluctuation of viewer-side
FPS on an apparently 'empty' region, usually a signal that there is some
'invisible' back-end processing at the simulator level, but haven't been
able to track it down to anything yet. Selecting a lot of prims and linking
them together now takes quite a lot of time (sometimes even a minute or
so!). This is on 0.8.0 Dev 722f030. I suspected some delays while writing
to the database, and having some sort of database journal being written to
a lot of times would certainly account for that!

Also, I'm seeing some more unusual Flotsam cache errors (failing to
open/delete files and directories). I deleted the disk-based asset cache,
pulled the latest git (a083a48), found a completely unrelated error,
reported it, but my point here is that it seems to work fine in terms of
asset cache now :) I guess I had a waaaay old asset cache with lots of
missing/invalid references after so many upgrades...


On 28 April 2014 12:43, Ai Austin <ai.ai.austin at gmail.com> wrote:

> As I shutdown a region simulator, I see a lot of flashing of an open
> window showing the directory listing for the bin directory.
>
> This seems to indicate that a 5K file called "OpenSim.db-journal" is being
> created and immediately deleted a LOT of times as the OpenSim.db file (for
> SQLIte data base) is changed. At least that's what I assume is happening.
>  A translate scene command on a region with only 600 objects seemed to take
> nearly half an hour to complete on an otherwise unloaded region yesterday
> for example, and this flashing wad happening throughout until the system
> finished its "shutdown".
>
> This seems to be enabled  by the default level of debugging and I wonder
> if this could this be a source of a slow down in using OpenSim?
>
> Can anyone shed light on what is happening here and if the default logging
> might itself be a cause of why such operations take such a log time?
>
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-- 
"I'm not building a game. I'm building a new country."
  -- Philip "Linden" Rosedale, interview to Wired, 2004-05-08
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