[Opensim-users] On Linux, Latest SL/Opensim viewer not compatible with opensim water...

Michael Emory Cerquoni nebadon2025 at gmail.com
Thu Apr 3 01:08:26 UTC 2014


OpenSimFan looking closer at your screenshots, I think you have simply
changed your Windlight Water setting from the default to something else.


On Wed, Apr 2, 2014 at 9:04 PM, Michael Emory Cerquoni <
nebadon2025 at gmail.com> wrote:

> Water works just fine for me with the latest Kokua viewer in OpenSuSE 13.1
> x64 as you can see here :
> http://nebadon2025.com/screenshots/kokua_water_01.png
>
>
> On Wed, Apr 2, 2014 at 8:46 PM, Justin Clark-Casey <
> jjustincc at googlemail.com> wrote:
>
>> The usual approach would be to include these assets with OpenSimulator
>> itself, rather than require people to fetch a separate IAR.  So donating a
>> patch for this would be welcome, though of course the assets would have to
>> be appropriately licensed.  I would say that they should be identical or
>> very close to the effect expected elsewhere (though, of course, any
>> proprietary assets are not appropriate).
>>
>> If I remember, in the past some of these assets
>>
>> On 02/04/14 16:51, Chris wrote:
>>
>>>  From what I understand, some time ago LL had removed some local assets
>>> from the viewer code, including the default
>>> water shader texture, and the transparent highlighter (that red smokey
>>> texture you see when you enable transparency via
>>> CTRL ALT T) since they can directly be served from the SL grid servers.
>>> This results in the client not being able to
>>> find the textures either locally or get it from the server (since to my
>>> knowledge they don't exist in the OpenSim's set
>>> of assets that it is distributed with). Thus on more recent viewers, you
>>> see a shiny, smooth, almost mirror-like surface
>>> on the water, instead of ripples; and if you ever tried editing
>>> transparent / semi transparent prims on these viewers
>>> you may notice that when you enable show transparencies they all show up
>>> a solid red color instead of the smokey semi
>>> transparent highlight texture; Which by the way, solid opaque red is
>>> really hard to work with when editing a number of
>>> objects in close proximity and they all have some kind of transparency :)
>>>
>>> The bad thing about the said asset removal is that you can't simply copy
>>> those assets from an older viewer and put them
>>> in your problematic viewer's install directory... It appears those
>>> viewers are now hard-coded to retrieve those assets
>>> from the server and will ignore the presence of the ones you copied over.
>>>
>>> It's a bit of an "ungraceful" and a bit brute force approach I suppose
>>> but; I have a small IAR that I made up that
>>> inserts the water shader and the transparent highlighter textures into
>>> your inventory. Once it has been loaded the
>>> database will have the correct textures and UUID references for them and
>>> the viewers should start displaying them
>>> properly again. You don't even have to keep them in your inventory once
>>> it's loaded. Problem is, they are the same
>>> textures as found in the viewer's install directory and I am not sure if
>>> they can be distributed with OS. If none of the
>>> developers here have an issue though with me linking to the IAR that
>>> fixes the issue then I will gladly upload it
>>> somewhere and post up a link? Let me know please :)
>>>
>>> -- Chris
>>>
>>> On 4/2/2014 9:58 AM, riebling wrote:
>>>
>>>> My intuition is that it's a viewer problem; does the Kokua viewer
>>>> display
>>>> water the same way when connecting to SL? If it does, then it's not an
>>>> OpenSim problem. I am 99% sure water is 100% handled client side, and
>>>> OpenSim server code has nothing to do with it.
>>>>
>>>> Maybe try some more experiments to narrow down possibilities.
>>>> I just downloaded and ran viewer Kokua_64_3_7_4_32111_x86_64 on Ubuntu,
>>>> and
>>>> got normal looking water.
>>>>
>>>> One thing I DID notice about Kokua was that it does not allow me to
>>>> choose
>>>> advanced graphics settings. Kokua locks me out of certain things, where
>>>> other viewers (Singularity) do not. (My graphics hardware is low quality
>>>> motherboard-based, and generates a warning at startup) In spite of this,
>>>> With Singularity, I can actually turn on shaders, advanced lighting
>>>> model,
>>>> water reflections, etc.
>>>>
>>>> Perhaps the Kokua developers would be interested in your findings.
>>>>
>>>>    http://wiki.kokuaviewer.org/wiki/Communication_Channels
>>>>
>>>> Good luck getting water to look better!
>>>>
>>>>
>>>>
>>>> --
>>>> View this message in context:
>>>> http://opensim-users.2152040.n2.nabble.com/On-Linux-Latest-
>>>> SL-Opensim-viewer-not-compatible-with-opensim-water-
>>>> tp7581208p7581210.html
>>>>
>>>> Sent from the opensim-users mailing list archive at Nabble.com.
>>>> _______________________________________________
>>>> Opensim-users mailing list
>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>>
>>>
>>>
>>>
>>
>> --
>> Justin Clark-Casey (justincc)
>> OSVW Consulting
>> http://justincc.org
>> http://twitter.com/justincc
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
>
> --
> Michael Emory Cerquoni
>



-- 
Michael Emory Cerquoni
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