[Opensim-users] On Linux, Latest SL/Opensim viewer not compatible with opensim water...

Michael Emory Cerquoni nebadon2025 at gmail.com
Thu Apr 3 01:04:27 UTC 2014


Water works just fine for me with the latest Kokua viewer in OpenSuSE 13.1
x64 as you can see here :
http://nebadon2025.com/screenshots/kokua_water_01.png


On Wed, Apr 2, 2014 at 8:46 PM, Justin Clark-Casey <jjustincc at googlemail.com
> wrote:

> The usual approach would be to include these assets with OpenSimulator
> itself, rather than require people to fetch a separate IAR.  So donating a
> patch for this would be welcome, though of course the assets would have to
> be appropriately licensed.  I would say that they should be identical or
> very close to the effect expected elsewhere (though, of course, any
> proprietary assets are not appropriate).
>
> If I remember, in the past some of these assets
>
> On 02/04/14 16:51, Chris wrote:
>
>>  From what I understand, some time ago LL had removed some local assets
>> from the viewer code, including the default
>> water shader texture, and the transparent highlighter (that red smokey
>> texture you see when you enable transparency via
>> CTRL ALT T) since they can directly be served from the SL grid servers.
>> This results in the client not being able to
>> find the textures either locally or get it from the server (since to my
>> knowledge they don't exist in the OpenSim's set
>> of assets that it is distributed with). Thus on more recent viewers, you
>> see a shiny, smooth, almost mirror-like surface
>> on the water, instead of ripples; and if you ever tried editing
>> transparent / semi transparent prims on these viewers
>> you may notice that when you enable show transparencies they all show up
>> a solid red color instead of the smokey semi
>> transparent highlight texture; Which by the way, solid opaque red is
>> really hard to work with when editing a number of
>> objects in close proximity and they all have some kind of transparency :)
>>
>> The bad thing about the said asset removal is that you can't simply copy
>> those assets from an older viewer and put them
>> in your problematic viewer's install directory... It appears those
>> viewers are now hard-coded to retrieve those assets
>> from the server and will ignore the presence of the ones you copied over.
>>
>> It's a bit of an "ungraceful" and a bit brute force approach I suppose
>> but; I have a small IAR that I made up that
>> inserts the water shader and the transparent highlighter textures into
>> your inventory. Once it has been loaded the
>> database will have the correct textures and UUID references for them and
>> the viewers should start displaying them
>> properly again. You don't even have to keep them in your inventory once
>> it's loaded. Problem is, they are the same
>> textures as found in the viewer's install directory and I am not sure if
>> they can be distributed with OS. If none of the
>> developers here have an issue though with me linking to the IAR that
>> fixes the issue then I will gladly upload it
>> somewhere and post up a link? Let me know please :)
>>
>> -- Chris
>>
>> On 4/2/2014 9:58 AM, riebling wrote:
>>
>>> My intuition is that it's a viewer problem; does the Kokua viewer display
>>> water the same way when connecting to SL? If it does, then it's not an
>>> OpenSim problem. I am 99% sure water is 100% handled client side, and
>>> OpenSim server code has nothing to do with it.
>>>
>>> Maybe try some more experiments to narrow down possibilities.
>>> I just downloaded and ran viewer Kokua_64_3_7_4_32111_x86_64 on Ubuntu,
>>> and
>>> got normal looking water.
>>>
>>> One thing I DID notice about Kokua was that it does not allow me to
>>> choose
>>> advanced graphics settings. Kokua locks me out of certain things, where
>>> other viewers (Singularity) do not. (My graphics hardware is low quality
>>> motherboard-based, and generates a warning at startup) In spite of this,
>>> With Singularity, I can actually turn on shaders, advanced lighting
>>> model,
>>> water reflections, etc.
>>>
>>> Perhaps the Kokua developers would be interested in your findings.
>>>
>>>    http://wiki.kokuaviewer.org/wiki/Communication_Channels
>>>
>>> Good luck getting water to look better!
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://opensim-users.2152040.n2.nabble.com/On-Linux-Latest-
>>> SL-Opensim-viewer-not-compatible-with-opensim-water-
>>> tp7581208p7581210.html
>>>
>>> Sent from the opensim-users mailing list archive at Nabble.com.
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
>>
>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
>
> _______________________________________________
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> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>



-- 
Michael Emory Cerquoni
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