[Opensim-users] affecting external changes through in-world actions

John Floren john at jfloren.net
Thu Oct 10 20:10:37 UTC 2013


That makes sense; so essentially we pass our information in and out
over HTTP. I forgot about that capability, I was thinking about SQL
interfaces from LSL :) HTTP should do what we want easily.

Thanks!

john

On Thu, Oct 10, 2013 at 12:52 PM, James Stallings II
<james.stallings at gmail.com> wrote:
> This is pretty easily accomplished with a specific set of tools and
> techniques. Essentially, you run a webserver that acts as an intermediary on
> the backend for a database service (say, using php for example), with  which
> your lsl scripted object(s) communicate via an xmlrpc-type mechanism
> implemented on  llHttpRequest () and related lsl instructions.
> I can provide you with an operating example of this tech if you are
> interested.
>
> HTH :)
>
> Cheers,
> James/Hiro
>
> On Oct 10, 2013 2:45 PM, "John Floren" <john at jfloren.net> wrote:
>>
>> Hi,
>>
>> I'm looking at opensim as a possible component of a project. Ideally,
>> I'd like to be able to model objects (e.g. a gate) in opensim, but
>> make the state of the object accessible to external components. Simply
>> setting a variable in an external database would be fine. Is there any
>> capability like this?
>>
>> Basically, when the user interacts with an object such as opening a
>> gate, we should be able to in some fashion get a message to another
>> program on the server saying "hey, that gate opened".
>>
>> Thanks,
>>
>>
>> john
>> _______________________________________________
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>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
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