[Opensim-users] Camera functions for vehicles .. don't work as expected
Dr Ramesh Ramloll
r.ramloll at gmail.com
Sat Mar 16 14:43:39 UTC 2013
Hello,
Am working with ODE ... thinking that ODE code will port more easily to
Bullet later on.
I have got some basic vehicle work done ...at least the mesh vehicles moves
somewhat ... after some trials with root prim size, for some puzzling
reason ... changing root prim size would change vehicle behavior totally
...eg sinking through the ground etc... may be this is not puzzling for
those who know the innards of the physics engine.
Another deeply puzzling thing is that the camera offset functions behave in
unpredictable ways. If I add linked prims to a working vehicle ... suddenly
the cameras from untouched scripts in root would not be functioning as
expected.
This leaves me with a deep desire to explore the code of an example
functioning vehicle. Please let me know if you are willing to help out
privately for pay.
R
--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
Blog <http://deepsemaphore.posterous.com/>,
LinkedIn<http://www.linkedin.com/in/rameshramloll>
, DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+
profile<https://plus.google.com/103652369558830540272/about>
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