[Opensim-users] Avatar movement while falling

Storm Singer mycatlovesme at gmail.com
Sat Jul 27 00:12:15 UTC 2013


Hey, Dogwobble,

I remember having the ability to direct where I fall, although since you
have to be a certain height for it to have effect, there's a certain amount
of immersion-breaking involved in the default settings. Have you tried
editing your gravity strength? If you set it to three-quarters or one-half,
theoretically that would make your fall slower and your directional
controls stronger. Does that give you the effect you want?

- Windy Chrome

~~~
Go around! Go around!
Go around the Windmill!
Sing us a song, of storms.


On Fri, Jul 5, 2013 at 5:33 PM, Kim Minuet <kimminuet at hotmail.com> wrote:

> LOL if I were falling I'd be looking for the UP UP UP key!
>
> Kim
>
> > Date: Fri, 5 Jul 2013 16:20:29 +0200
> > From: garmin.kawaguichi at magalaxie.com
> > To: opensim-users at lists.berlios.de
> > Subject: Re: [Opensim-users] Avatar movement while falling
>
> >
> > This is not an issue except if you are a bird; when humans fall they
> > cannot move here and there :)))
> > As Melanie said, script (for example your parachute) and use
> > "llTakeControls" and "control event" and its constants (FWD, BACK, LEFT
> > etc...)
> >
> > GCI
> >
> > Le 05/07/2013 12:10, dogwomble at exemail.com.au a écrit :
> > > I'm working on a parachute-style project, which will require you to
> move your avatar with
> > > the normal controls (eg. arrow keys) while your avatar is falling. At
> the
> > > moment it seems that arrow keys have no effect when falling, you
> basically
> > > have to hit the Home button to start flying otherwise you'll just fall
> > > straight down.
> > >
> > > ...
> > > I'm wondering if anyone has come across (and solved) this issue in the
> > > past, and if so what is the best way to get the effect I want. I've
> > > considered trying to take controls within the script and basically
> script
> > > movement, however I'm not sure that will be the most appropriate
> solution.
> > >
> > > Hopefully we can get this sorted :)
> > >
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> > >
> >
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