[Opensim-users] Quick scripting question for OS commands.

Justin Clark-Casey jjustincc at googlemail.com
Wed Feb 27 20:42:35 UTC 2013


Okay, you're talking about the land (parcel) description, not a whole region description.  You could indeed set and get 
this using the osParcelSetDetails()/llParcelGetDetails().  However, as Garmin suggested, you're probably better off 
using the description field of an object hidden somewhere on the sim.

At some point in the future we may have a script facility for storing somewhat larger chunks of data in objects than the 
255 character limit of Description fields.  However, this option currently requires more design thought, imho.

On 27/02/13 00:58, InuYasha Meiji wrote:
> I meant when you use a viewer, you have the option of looking at "About Land".  Under that window you can change the
> name of the sim, it shows the UUID under that and then there is a small box for a description. In the same way you can
> edit an item or object.  The description can be chnaged in both SL and Opensim using a script.  I just wanted to know if
> anyone knew enough about some new OS commands that let you do the same.
>
> InuYasha.
>
>
> On 2/26/2013 7:34 PM, Justin Clark-Casey wrote:
>> I'm not sure what you're asking here.  Regions don't have descriptions.  If you're asking about changing the region
>> name on the fly then that isn't possible (and I don't think that's likely to change very soon).
>>
>> I'm not sure why windlight changes aren't working for you.  You might want to file a Mantis.
>>
>> On 23/02/13 11:02, InuYasha Meiji wrote:
>>> I was thinking, since I am having issues getting the windshare scripts to work, although they compile.  I am still
>>> trying to use windlight/windshare for a better weather system. I was wondering if there is a way in a script to change
>>> or add to a region description, like you can use scripting to change and read and write to an object description.
>>> Because everything works the way I would expect when using things like /*Sky:"Blizzard"Water:"[TOR] Subtleties"*/.
>>> Maybe when a storm is in the air I could chnage my normal region descripting to add "/*Sky:"Blizzard"Water:"[TOR]
>>> Subtleties"*/" to the end, then remove it when the storm is over?
>>>
>>> It was only a thought since this can be does with objects.  Any ideas? Or has the Issue in Mantis been fixed?  I am not
>>> even sure if it has anything to do with my problem with scripting windshare. The example scripts compile, and they say
>>> succes when complete.  I got the setting variable I wanted, changed it, then check to see what the get windlight script
>>> said, and the change saved.  I even set my water to black, because I knew I would notice that change greatly.  The
>>> variable changed, I checked and the returned value said it did. Using Firestorm, and Kokua to test, still no visual
>>> change to me.
>>>
>>> Still adding "/*Sky:"Blizzard"Water:"[TOR] Subtleties"*/" chnages my view instantly walking into and out of a region.  I
>>> am still using 7.4, is it me, or a bug?  IF I could get this to work, I find this a muc beter way then partical clouds
>>> to create storm and rain cloouds if this would only work.
>>>
>>> InuYasha
>>>
>>
>>
>
>


-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc



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