[Opensim-users] Vivox module question - enable echo back?
John Sheridan
john at pseudospace.net
Thu Feb 14 09:09:40 UTC 2013
@Nebadon - I have but they stated that they don't provide support for
OpenSim and suggested that I ask on the list.
@InuYasha - After hearing back from the Vivox support rep I didn't get
the impression that this was a high level (paid) feature. Its likely
just a configurations witch somewhere along the line.
@Justin and Toni - I'll have to do some digging around to see if I can
find an API reference for Vivox. If its available I'll gladly do some
poking around in the module to see if I can add in a configuration flag.
Thanks :)
John Sheridan / Orion Pseudo
Pseudospace Virtual Worlds
(HG Middle) grid.pseudospace.net:8002:Ellis Island
On 02/14/2013 01:42 AM, Toni Alatalo wrote:
> On Thu, Feb 14, 2013 at 5:36 AM, InuYasha Meiji
> <inuyasha.meiji at gmail.com <mailto:inuyasha.meiji at gmail.com>> wrote:
>
> Hey, I am happy to be able to use what Vivox gave us. If we want
> things available to us that vivox allows in SL then we might end
> up paying the huge licencing fee that Vivox requires of SL to get
> those other options. I for one can't afford a change like that
> for my simple hobby sized grid.
>
>
> I wouldn't think that is a risk really.
>
> My assumption is that the licensing model that Vivox generously offers
> to Opensimulator users is based on the business model / type of usage
> and perhaps for using open source in general -- not mainly about a
> restricted featureset. I mean the difference is exactly that you have
> (more of a) hobby grid, whereas something like Linden with SL is a
> corporation running a commercial service .. not that in SL you can
> test audio settings which would be crippled with Opensimulator.
>
> And even if there are features they reserve for paying customers, I'd
> imagine that giving a nice simple way to test voice is not among them
> but something that is good to have always available to make Vivox
> usable, is elementary I think that voice settings and quality etc. can
> be tested.
>
> I guess the case is simply that you need to setup such a service
> somehow, have the behaviour with the loopback audio implemented ..
> exactly what Justin was after with setting up channels and wondering
> about the API they provide.
>
> So I'd also just ask them .. or study the API if they have something
> suitable.
>
> InuYasha.
>
>
> ~Toni
> BTW: thanks for the reminder, I've always really liked the Echo Canyon
> .. and we currently don't have it implemented with the Mumble plugin
> that's used with Tundra in realXtend. There is a audio settings wizard
> GUI which has a local loopback for setting mic level etc. but I think
> a service for testing the audio over the net, which the Echo Canyon
> and Skype test call do, would be good too. That voice impl is quite
> decent nowadays, is good I think that there's also an open source
> option as well even though Vivox is good and friendly (and with Tundra
> we don't currently have the option for Vivox anyways, might be
> interesting if also that integration would exist but AFAIK we'll be
> just using mumble/murmur .. there's sometimes been talk of Skype etc
> integrations though as they also have an SDK & API nowadays).
>
> On 2/13/2013 8:51 PM, Justin Clark-Casey wrote:
>
> Interesting. Unfortunately, there's no obvious switch for this in
> the Vivox module currently, let alone something that would be user
> configurable.
>
> However, I would imagine that this would be the place to turn it
> on, maybe a channel creation parameters in
> VivoxVoiceModule.VivoxTryCreateChannel(). Unfortunately, I don't
> know if there is any public doc for the options that Vivox will
> accept through their API.
>
> On 12/02/13 19:59, John Sheridan wrote:
>
> Hi gang,
>
> I just got voice setup and running with Vivox and had a
> quick question regarding configuration options. Over in the
> evil alternate universe (SL) there's a region called Voice
> Echo Canyon where users can go to self adjust their own
> viewer voice settings. Mainly, when you speak on mic your
> voice is echoed back to you. Would anyone happen to know if
> there's an option in the Vivox module somewhere to enable a
> similar echo-back for an OpenSim instance?
>
> Thanks, :)
>
> John Sheridan / Orion Pseudo
> Pseudospace Virtual Worlds
> HG (Middle): http://grid.pseudospace.net:8002/ellis
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