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<div class="moz-cite-prefix">@Nebadon - I have but they stated that
they don't provide support for OpenSim and suggested that I ask on
the list. <br>
@InuYasha - After hearing back from the Vivox support rep I didn't
get the impression that this was a high level (paid) feature. Its
likely just a configurations witch somewhere along the line.<br>
@Justin and Toni - I'll have to do some digging around to see if I
can find an API reference for Vivox. If its available I'll gladly
do some poking around in the module to see if I can add in a
configuration flag.<br>
<br>
Thanks :)<br>
<br>
John Sheridan / Orion Pseudo<br>
Pseudospace Virtual Worlds<br>
(HG Middle) grid.pseudospace.net:8002:Ellis Island<br>
<br>
<br>
On 02/14/2013 01:42 AM, Toni Alatalo wrote:<br>
</div>
<blockquote
cite="mid:CABHii_XGyDtfP-oMoR67-WkmexGakGB9_w8hG5fiCA0EK6ZWCw@mail.gmail.com"
type="cite">On Thu, Feb 14, 2013 at 5:36 AM, InuYasha Meiji <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:inuyasha.meiji@gmail.com" target="_blank">inuyasha.meiji@gmail.com</a>></span>
wrote:<br>
<div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Hey, I am happy to be able to use what Vivox gave us. If we
want things available to us that vivox allows in SL then we
might end up paying the huge licencing fee that Vivox requires
of SL to get those other options. I for one can't afford a
change like that for my simple hobby sized grid.<br>
</blockquote>
<div><br>
I wouldn't think that is a risk really.<br>
<br>
My assumption is that the licensing model that Vivox
generously offers to Opensimulator users is based on the
business model / type of usage and perhaps for using open
source in general -- not mainly about a restricted featureset.
I mean the difference is exactly that you have (more of a)
hobby grid, whereas something like Linden with SL is a
corporation running a commercial service .. not that in SL you
can test audio settings which would be crippled with
Opensimulator.<br>
<br>
And even if there are features they reserve for paying
customers, I'd imagine that giving a nice simple way to test
voice is not among them but something that is good to have
always available to make Vivox usable, is elementary I think
that voice settings and quality etc. can be tested.<br>
<br>
I guess the case is simply that you need to setup such a
service somehow, have the behaviour with the loopback audio
implemented .. exactly what Justin was after with setting up
channels and wondering about the API they provide. <br>
<br>
So I'd also just ask them .. or study the API if they have
something suitable.<br>
</div>
<div> </div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">InuYasha.</blockquote>
<div class="im"><br>
~Toni<br>
BTW: thanks for the reminder, I've always really liked the
Echo Canyon .. and we currently don't have it implemented with
the Mumble plugin that's used with Tundra in realXtend. There
is a audio settings wizard GUI which has a local loopback for
setting mic level etc. but I think a service for testing the
audio over the net, which the Echo Canyon and Skype test call
do, would be good too. That voice impl is quite decent
nowadays, is good I think that there's also an open source
option as well even though Vivox is good and friendly (and
with Tundra we don't currently have the option for Vivox
anyways, might be interesting if also that integration would
exist but AFAIK we'll be just using mumble/murmur .. there's
sometimes been talk of Skype etc integrations though as they
also have an SDK & API nowadays).<br>
<br>
On 2/13/2013 8:51 PM, Justin Clark-Casey wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Interesting. Unfortunately, there's no obvious switch for
this in the Vivox module currently, let alone something that
would be user configurable.<br>
<br>
However, I would imagine that this would be the place to
turn it on, maybe a channel creation parameters in
VivoxVoiceModule.VivoxTryCreateChannel(). Unfortunately, I
don't know if there is any public doc for the options that
Vivox will accept through their API.<br>
<br>
On 12/02/13 19:59, John Sheridan wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi gang,<br>
<br>
I just got voice setup and running with Vivox and had a
quick question regarding configuration options. Over in
the<br>
evil alternate universe (SL) there's a region called Voice
Echo Canyon where users can go to self adjust their own<br>
viewer voice settings. Mainly, when you speak on mic your
voice is echoed back to you. Would anyone happen to know
if<br>
there's an option in the Vivox module somewhere to enable
a similar echo-back for an OpenSim instance?<br>
<br>
Thanks, :)<br>
<br>
John Sheridan / Orion Pseudo<br>
Pseudospace Virtual Worlds<br>
HG (Middle): <a moz-do-not-send="true"
href="http://grid.pseudospace.net:8002/ellis"
target="_blank">http://grid.pseudospace.net:8002/ellis</a><br>
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</blockquote>
<br>
<br>
</blockquote>
<br>
<br>
-- <br>
</div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
________________________________________________________________________<br>
Opensim User: In Gridmode on Version 0.7.4. Nine Instances
with 56 Regions. on Windows 7, 64-bit. Phenom 9500 2.2 GHz
Quad Core, Terabyte Hard Drive, 8gig DDR2 RAM. Used XAMPP to
load PHP Version 5.3.0, Apache<br>
and MySQL 5.1.41-community edition. Groups, Profiles, Vivox
Voice and<br>
Offline Messages all working. (Not yet Public, 10 user
accounts so far).<br>
________________________________________________________________________
<div class="HOEnZb">
<div class="h5"><br>
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