[Opensim-users] Vivox module question - enable echo back?

InuYasha Meiji inuyasha.meiji at gmail.com
Thu Feb 14 03:36:32 UTC 2013


Hey, I am happy to be able to use what Vivox gave us.  If we want things 
available to us that vivox allows in SL then we might end up paying the 
huge licencing fee that Vivox requires of SL to get those other 
options.  I for one can't afford a change like that for my simple hobby 
sized grid.

InuYasha.



On 2/13/2013 8:51 PM, Justin Clark-Casey wrote:
> Interesting. Unfortunately, there's no obvious switch for this in the 
> Vivox module currently, let alone something that would be user 
> configurable.
>
> However, I would imagine that this would be the place to turn it on, 
> maybe a channel creation parameters in 
> VivoxVoiceModule.VivoxTryCreateChannel().  Unfortunately, I don't know 
> if there is any public doc for the options that Vivox will accept 
> through their API.
>
> On 12/02/13 19:59, John Sheridan wrote:
>> Hi gang,
>>
>>    I just got voice setup and running with Vivox and had a quick 
>> question regarding configuration options.  Over in the
>> evil alternate universe (SL) there's a region called Voice Echo 
>> Canyon where users can go to self adjust their own
>> viewer voice settings. Mainly, when you speak on mic your voice is 
>> echoed back to you. Would anyone happen to know if
>> there's an option in the Vivox module somewhere to enable a similar 
>> echo-back for an OpenSim instance?
>>
>> Thanks, :)
>>
>> John Sheridan / Orion Pseudo
>> Pseudospace Virtual Worlds
>> HG (Middle): http://grid.pseudospace.net:8002/ellis
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>


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