[Opensim-users] exporting prims as mesh using Singularity 1.8.1
John Lester
john.e.lester at gmail.com
Thu Aug 15 12:56:01 UTC 2013
The key thing is that you can take a prim-based object created in Opensim
or SL, export it as a mesh model to your hard drive, then easily import it
into any mesh-capable program (like Blender or Unity3d).
http://about.me/pathfinder
“If you want to build a ship, don’t drum up the men to gather wood, divide
the work and give orders. Instead, teach them to yearn for the vast and
endless sea.” -Antoine de Saint-Exupéry
On Thu, Aug 15, 2013 at 7:59 AM, R.Gunther <rigun at rigutech.nl> wrote:
> I heared that the mesh exporter would increase Land Impatc.
> Still not sure why you want to export mesh, you can upload fresh one from
> your hdd to. Or use oar / iar.
>
>
> On 2013-08-15 13:45, John Lester wrote:
>
> Hi folks,
>
> I just discovered Singularity's new ability to export any prim-based
> object as a mesh model (save as .obj or .dae). Wow...
>
> Has anyone else been playing around with this feature? Is there
> documentation somewhere I can check out? Are they planning to add the
> ability to include texture mapping in the future?
>
> I'm really blown away by this feature. Great work, Singularity
> developers!
>
> -Pathfinder
>
> http://about.me/pathfinder
>
> “If you want to build a ship, don’t drum up the men to gather wood, divide
> the work and give orders. Instead, teach them to yearn for the vast and
> endless sea.” -Antoine de Saint-Exupéry
>
>
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>
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