<div dir="ltr">The key thing is that you can take a prim-based object created in Opensim or SL, export it as a mesh model to your hard drive, then easily import it into any mesh-capable program (like Blender or Unity3d).<div>
<br></div><div><div><br></div><div><br></div></div></div><div class="gmail_extra"><br clear="all"><div><a href="http://about.me/pathfinder" target="_blank">http://about.me/pathfinder</a><br><br>“If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea.” -Antoine de Saint-Exupéry</div>
<br><br><div class="gmail_quote">On Thu, Aug 15, 2013 at 7:59 AM, R.Gunther <span dir="ltr"><<a href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>I heared that the mesh exporter would
increase Land Impatc.<br>
Still not sure why you want to export mesh, you can upload fresh
one from your hdd to. Or use oar / iar.<div><div class="h5"><br>
<br>
On 2013-08-15 13:45, John Lester wrote:<br>
</div></div></div>
<blockquote type="cite"><div><div class="h5">
<div dir="ltr">Hi folks,
<div><br>
</div>
<div>I just discovered Singularity's new ability to export any
prim-based object as a mesh model (save as .obj or .dae).
Wow...</div>
<div><br>
</div>
<div>Has anyone else been playing around with this feature? Is
there documentation somewhere I can check out? Are they
planning to add the ability to include texture mapping in the
future? </div>
<div><br>
</div>
<div>I'm really blown away by this feature. Great work,
Singularity developers!</div>
<div><br>
</div>
<div>-Pathfinder</div>
<div><br>
</div>
<div>
<div><a href="http://about.me/pathfinder" target="_blank">http://about.me/pathfinder</a><br>
<br>
“If you want to build a ship, don’t drum up the men to
gather wood, divide the work and give orders. Instead, teach
them to yearn for the vast and endless sea.” -Antoine de
Saint-Exupéry</div>
</div>
</div>
<br>
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