[Opensim-users] exporting prims as mesh using Singularity 1.8.1
Dr Ramesh Ramloll
r.ramloll at gmail.com
Thu Aug 15 12:52:29 UTC 2013
How about perm restrictions, I am still somewhat about my large scale
builds lost forever in Second Life because they were built
collaboratively... with multiple builders involved. I have moved on and
rebuilt new things from scratch in opensim but am just thinking aloud.
On Thu, Aug 15, 2013 at 8:37 AM, Robert Martin <robertltux at gmail.com> wrote:
> personally i would make sure to clean up the mesh before it was uploaded
> (partly to fix this and partly because i wanted to use the prim version to
> rough out a model)
>
>
> On Thu, Aug 15, 2013 at 7:59 AM, R.Gunther <rigun at rigutech.nl> wrote:
>
>> I heared that the mesh exporter would increase Land Impatc.
>> Still not sure why you want to export mesh, you can upload fresh one from
>> your hdd to. Or use oar / iar.
>>
>>
>> On 2013-08-15 13:45, John Lester wrote:
>>
>> Hi folks,
>>
>> I just discovered Singularity's new ability to export any prim-based
>> object as a mesh model (save as .obj or .dae). Wow...
>>
>> Has anyone else been playing around with this feature? Is there
>> documentation somewhere I can check out? Are they planning to add the
>> ability to include texture mapping in the future?
>>
>> I'm really blown away by this feature. Great work, Singularity
>> developers!
>>
>> -Pathfinder
>>
>> http://about.me/pathfinder
>>
>> “If you want to build a ship, don’t drum up the men to gather wood,
>> divide the work and give orders. Instead, teach them to yearn for the vast
>> and endless sea.” -Antoine de Saint-Exupéry
>>
>>
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>
>
>
> --
> Robert L Martin
>
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--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
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