[Opensim-users] Mesh upload in D2
Justin Clark-Casey
jjustincc at googlemail.com
Tue Apr 23 20:54:12 UTC 2013
Yeah, this fix was not in 0.7.5. Might port it to 0.7.5-post-fixes shortly but I also hope to start cranking the handle
soon for a 0.7.6.
On 23/04/13 21:48, Diva Canto wrote:
> As far as I can tell, the bug is fixed in dev branch, but it's not in 0.7.5, in which the current D2 is based.
>
> On 4/23/2013 1:28 PM, Justin Clark-Casey wrote:
>> On 21/04/13 00:11, Storm Singer wrote:
>>> Is anyone else having a serious issue with uploading mesh avatars to the r22043 diva distro? I'm using Kokua and
>>> opensim.exe on a Windows 8-64 bit. Clean install on diva. Kokua's the only mesh-upload viewer I can find that runs okay
>>> on my computer. (T_T)
>>> I was once able to upload a mesh avatar from makehuman. (Total crashing started after that, where the entire viewer
>>> would crash when I clicked on the preview checkbox for skin weights.) Now mesh upload seems to crash for me every time
>>> with the following message in the console:
>>>
>>> HandleRequest() threw at OpenSim.Region.ClientStack.Linden.MeshUploadFlagModule.MeshUploadFlag(Hashtable
>>> mDhttpMethod)
>>>
>>> I googled it and found a solved mantis [1] that says that something similar was fixed, but the OP had a lot more error
>>> code than I have, and I don't understand which debugging I'm supposed to enable and how to do that.
>>
>> [1] occurs if another avatar joins the region and they logout before any other avatar joins.
>>
>> You may want to test with a region where you are the only avatar and where that region has no neighbours, if you have
>> not tested this already. I would also suggest trying a recent 0.7.6 development build if possible.
>>
>> Otherwise, I would be at a loss since MeshUploadFlag() is a pretty simple method where it doesn't look like anything
>> else could go wrong apart from the problem in [1].
>>
>>>
>>> The only difference I can think of is that I almost crashed the sim with a few too many badly scripted "schooling fish"
>>> I was trying to build, to recreate a certain experiment. Am I exceeding some kind of memory footprint still? The fish
>>> were self-kill, but it looks like Opensim doesn't handle llDie very well. Should I be avoiding that too?
>>>
>>> 1. http://opensimulator.org/mantis/view.php?id=6556
>>> ~~~
>>> Go around! Go around!
>>> Go around the Windmill!
>>> Sing us a song, of storms.
>>>
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
>
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--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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