[Opensim-users] Mesh upload in D2

Diva Canto diva at metaverseink.com
Tue Apr 23 20:48:31 UTC 2013


As far as I can tell, the bug is fixed in dev branch, but it's not in 
0.7.5, in which the current D2 is based.

On 4/23/2013 1:28 PM, Justin Clark-Casey wrote:
> On 21/04/13 00:11, Storm Singer wrote:
>> Is anyone else having a serious issue with uploading mesh avatars to 
>> the r22043 diva distro? I'm using Kokua and
>> opensim.exe on a Windows 8-64 bit. Clean install on diva. Kokua's the 
>> only mesh-upload viewer I can find that runs okay
>> on my computer. (T_T)
>> I was once able to upload a mesh avatar from makehuman. (Total 
>> crashing started after that, where the entire viewer
>> would crash when I clicked on the preview checkbox for skin weights.) 
>> Now mesh upload seems to crash for me every time
>> with the following message in the console:
>>
>> HandleRequest() threw     at 
>> OpenSim.Region.ClientStack.Linden.MeshUploadFlagModule.MeshUploadFlag(Hashtable 
>> mDhttpMethod)
>>
>> I googled it and found a solved mantis [1] that says that something 
>> similar was fixed, but the OP had a lot more error
>> code than I have, and I don't understand which debugging I'm supposed 
>> to enable and how to do that.
>
> [1] occurs if another avatar joins the region and they logout before 
> any other avatar joins.
>
> You may want to test with a region where you are the only avatar and 
> where that region has no neighbours, if you have not tested this 
> already.  I would also suggest trying a recent 0.7.6 development build 
> if possible.
>
> Otherwise, I would be at a loss since MeshUploadFlag() is a pretty 
> simple method where it doesn't look like anything else could go wrong 
> apart from the problem in [1].
>
>>
>> The only difference I can think of is that I almost crashed the sim 
>> with a few too many badly scripted "schooling fish"
>> I was trying to build, to recreate a certain experiment. Am I 
>> exceeding some kind of memory footprint still? The fish
>> were self-kill, but it looks like Opensim doesn't handle llDie very 
>> well. Should I be avoiding that too?
>>
>> 1. http://opensimulator.org/mantis/view.php?id=6556
>> ~~~
>> Go around! Go around!
>> Go around the Windmill!
>> Sing us a song, of storms.
>>
>>
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>>
>
>




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