[Opensim-users] New users welcome oar

Storm Singer mycatlovesme at gmail.com
Wed Apr 17 00:41:28 UTC 2013


Thank you, Justin. I'll definitely check those out.

-Rina
On Apr 16, 2013 4:23 PM, "Justin Clark-Casey" <jjustincc at googlemail.com>
wrote:

> Regarding 4), the limits tend to depend on the power of the hardware (CPU,
> memory, network bandwidth, etc.)  Some information on this is at [1]
>
> Regarding the other questions, you might also want to try the various
> OpenSimulator related forums (e.g. osgrid) and Google+ communities for
> input.  I think they tend to be more active for people with less experience
> in OpenSimulator.
>
> [1] http://opensimulator.org/wiki/**Performance<http://opensimulator.org/wiki/Performance>
>
> On 12/04/13 06:30, Storm Singer wrote:
>
>> I was thinking in class about something the instructor was not taking
>> about: the desire for a default space for new
>> users of personal OS sims to become familiar with their new environment.
>> I thought, perhaps I could create an oar that
>> could be conveniently loaded that would be chock-full of scripts and
>> friendly building sandboxes and tutorials of
>> whatever is most helpful.
>>
>> So my questions are:
>>
>> 1) (most important) what kinds of tutorials does a new user want/need?
>> Should they focus on building big things, or
>> small things, or scripting, or troubleshooting common problems?
>>
>> 1a) What was the first major challenge that you had when you first
>> started with OpenSim?
>>
>> 2) what would be the most efficient system for sending whole regions from
>> one Sim to another? I had issues importing
>> oars on my setup- there were no scripts or poses included when the file
>> owner had said they were.
>>
>> 3) would anybody be willing to help with this? I barely know anything
>> myself, I just know where to find how to do it. Do
>> you have any ideas on how to arrange stuff or good resources for me to
>> refer to while creating this whole project? Would
>> you like to donate a model? It would be fun to have an art gallery
>> hallway section that goes on for a ridiculously long
>> time, but all the artworks on the sides are actually unique.
>>
>> 4) what are/where do I find the limits of current technology? Like how
>> many NPCs can rationally fit on a Sim?
>>
>> This idea is somewhat refreshing to me, and I'm enjoying thinking about
>> it a lot. Do you have any input?
>>
>>
>>
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>>
>>
>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
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