[Opensim-users] New users welcome oar

Robert Martin robertltux at gmail.com
Wed Apr 17 12:44:52 UTC 2013


what i would like to see is a Sim On A Stick type setup with

1 a default region with a pond/bay
2 a few buildings to include an asset "store"
3 a set of known working Mesh Avatars (MakeHuman can be used for a good
chunk of the workflow on this)
4 a few different vehicles (boat /truck /airplane)
5 some FX type scripted objects
6 a Theater with a Media On Prim "screen"

i think the safest way to work this across sims is to pack them into one or
more IAR files.

(oh and while im wishing it would help to have the source files for all the
objects)


On Tue, Apr 16, 2013 at 8:41 PM, Storm Singer <mycatlovesme at gmail.com>wrote:

> Thank you, Justin. I'll definitely check those out.
>
> -Rina
> On Apr 16, 2013 4:23 PM, "Justin Clark-Casey" <jjustincc at googlemail.com>
> wrote:
>
>> Regarding 4), the limits tend to depend on the power of the hardware
>> (CPU, memory, network bandwidth, etc.)  Some information on this is at [1]
>>
>> Regarding the other questions, you might also want to try the various
>> OpenSimulator related forums (e.g. osgrid) and Google+ communities for
>> input.  I think they tend to be more active for people with less experience
>> in OpenSimulator.
>>
>> [1] http://opensimulator.org/wiki/**Performance<http://opensimulator.org/wiki/Performance>
>>
>> On 12/04/13 06:30, Storm Singer wrote:
>>
>>> I was thinking in class about something the instructor was not taking
>>> about: the desire for a default space for new
>>> users of personal OS sims to become familiar with their new environment.
>>> I thought, perhaps I could create an oar that
>>> could be conveniently loaded that would be chock-full of scripts and
>>> friendly building sandboxes and tutorials of
>>> whatever is most helpful.
>>>
>>> So my questions are:
>>>
>>> 1) (most important) what kinds of tutorials does a new user want/need?
>>> Should they focus on building big things, or
>>> small things, or scripting, or troubleshooting common problems?
>>>
>>> 1a) What was the first major challenge that you had when you first
>>> started with OpenSim?
>>>
>>> 2) what would be the most efficient system for sending whole regions
>>> from one Sim to another? I had issues importing
>>> oars on my setup- there were no scripts or poses included when the file
>>> owner had said they were.
>>>
>>> 3) would anybody be willing to help with this? I barely know anything
>>> myself, I just know where to find how to do it. Do
>>> you have any ideas on how to arrange stuff or good resources for me to
>>> refer to while creating this whole project? Would
>>> you like to donate a model? It would be fun to have an art gallery
>>> hallway section that goes on for a ridiculously long
>>> time, but all the artworks on the sides are actually unique.
>>>
>>> 4) what are/where do I find the limits of current technology? Like how
>>> many NPCs can rationally fit on a Sim?
>>>
>>> This idea is somewhat refreshing to me, and I'm enjoying thinking about
>>> it a lot. Do you have any input?
>>>
>>>
>>>
>>> ______________________________**_________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>
>>>
>>
>> --
>> Justin Clark-Casey (justincc)
>> OSVW Consulting
>> http://justincc.org
>> http://twitter.com/justincc
>> ______________________________**_________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>
>
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-- 
Robert L Martin
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