[Opensim-users] Can a script be written to periodically upload textures from a server?
Chris Thorne
dragonmagi at gmail.com
Wed Sep 12 23:50:25 UTC 2012
On 13 September 2012 07:46, Justin Clark-Casey <jjustincc at googlemail.com>wrote:
> The Dynamic Textures facility is only available in OpenSimulator scripting
> (OSSL).
>
> However, there still wouldn't allow you to dynamically update a COLLADA
> model from an external data source. It would be possible to pull the data
> and generate a new mesh with region module code (and even update the
> original object I think though that would be rather messy). The harder
> part would be transforming the model - the SL viewer translate COLLADA into
> its own data format before uploading to the simulator. One would need to
> emulate this and I'm not sure that's been done yet in libopenmetaverse or
> elsewhere.
>
ok, thanks Justin for those calrifications,
cheers,
chris
>
> On 12/09/12 23:46, Chris Thorne wrote:
>
>>
>>
>> On 13 September 2012 04:13, Tom Haines <hainest at gmail.com <mailto:
>> hainest at gmail.com>> wrote:
>>
>> Those are in LSL.
>>
>> oh I meant for Second Life server as opposed to opensim.
>>
>> chris
>>
>>
>>
>> On Wednesday, September 12, 2012, Chris Thorne wrote:
>>
>> thanks Tom,
>>
>> is there an equivalent for LSL? - or is that only available in
>> viewer API?
>>
>> chris
>>
>> On 12 September 2012 10:08, Tom Haines <hainest at gmail.com> wrote:
>>
>> Not sure about mesh, but you can dynamically pull textures
>> from the web with this:
>> http://opensimulator.org/wiki/**Dynamic_textures<http://opensimulator.org/wiki/Dynamic_textures>
>>
>>
>> On Tuesday, September 11, 2012, Chris Thorne wrote:
>>
>>
>> AFAIK, all texture and model uploads require active
>> manual interaction.
>> I would like to know if it is possible to have a script,
>> once started by an avatar, that periodically
>> uploads and applies textures (or collada model with
>> textures) from a server.
>>
>> thanks,
>>
>> chris
>>
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>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
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