[Opensim-users] Can a script be written to periodically upload textures from a server?

Justin Clark-Casey jjustincc at googlemail.com
Wed Sep 12 23:46:15 UTC 2012


The Dynamic Textures facility is only available in OpenSimulator scripting (OSSL).

However, there still wouldn't allow you to dynamically update a COLLADA model from an external data source.  It would be 
possible to pull the data and generate a new mesh with region module code (and even update the original object I think 
though that would be rather messy).  The harder part would be transforming the model - the SL viewer translate COLLADA 
into its own data format before uploading to the simulator.  One would need to emulate this and I'm not sure that's been 
done yet in libopenmetaverse or elsewhere.

On 12/09/12 23:46, Chris Thorne wrote:
>
>
> On 13 September 2012 04:13, Tom Haines <hainest at gmail.com <mailto:hainest at gmail.com>> wrote:
>
>     Those are in LSL.
>
> oh I meant for Second Life server as opposed to opensim.
>
> chris
>
>
>
>     On Wednesday, September 12, 2012, Chris Thorne wrote:
>
>         thanks Tom,
>
>         is there an equivalent for LSL? - or is that only available in viewer API?
>
>         chris
>
>         On 12 September 2012 10:08, Tom Haines <hainest at gmail.com> wrote:
>
>             Not sure about mesh, but you can dynamically pull textures from the web with this:
>             http://opensimulator.org/wiki/Dynamic_textures
>
>
>             On Tuesday, September 11, 2012, Chris Thorne wrote:
>
>
>                 AFAIK, all texture and model uploads require active manual interaction.
>                 I would like to know if it is possible to have a script, once started by an avatar, that periodically
>                 uploads and applies textures (or collada model with textures)  from a server.
>
>                 thanks,
>
>                 chris
>
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-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
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