[Opensim-users] HUD textures not rendering OpenSim 0.7.3, SL V3.3.0

Neil Canham neil at knowsense.co.uk
Fri May 4 17:01:30 UTC 2012


Sorry to hear that James.  But for me, this seems to have fixed it -
rebuilding one of the HUDs with an additional transparent prim at the back
as the root prim, the problem seems to have gone (10 log out / in cycles
without issue so far).  Interestingly it seems to have also auto-magically
fixed the other HUD too... more investigation needed to see how that might
be possible.

Neil

On Fri, May 4, 2012 at 5:47 PM, James Stallings II <
james.stallings at gmail.com> wrote:

> Not for me; the attachment in question for me is a TP hud for teleporting
> around a large megaregion. I consists of a stack of several cube prims, all
> linked, and all exhibit the trouble.
>
>
> On Fri, May 4, 2012 at 11:30 AM, Neil Canham <neil at knowsense.co.uk> wrote:
>
>> Ah that is an interesting point - I checked and sure enough it is only
>> the root prim textures that are vanishing.  So a work-around is to
>> restructure the HUD to have a small transparent root prim.  But I'd like to
>> try to see what is going on - I noticed reading an old description of the
>> viewer architecture that textures are assigned a boost value - HUDs should
>> be assigned fairly high and selected (clicked on) textures get very high
>> too.  One possibility is that the root prim in the HUD isn't always getting
>> this boost value set correctly so other textures in the scene are taking
>> precedence.  Vague idea I know...
>>
>> Thanks for the root prim hint!
>>
>> Neil
>>
>> On Thu, May 3, 2012 at 8:01 PM, R.Gunther <rigun at rigutech.nl> wrote:
>>
>>> In my viewer i see always the root prim thats getting invisible on my
>>> hud.
>>> Maby Neil Canham can check if its also the root prim on the screen.
>>>
>>>
>>> On 2012-05-03 03:17, Justin Clark-Casey wrote:
>>>
>>>> I have heard of these problems occasionally but unfortunately I'm not
>>>> sure of the cause or any steps to reliably reproduce them.
>>>>
>>>> On 02/05/12 18:10, R.Gunther wrote:
>>>>
>>>>> Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3)
>>>>> some parts of my hud are sometimes invisible.
>>>>>
>>>>> On 2012-05-02 15:32, Neil Canham wrote:
>>>>>
>>>>>> Hi
>>>>>> Just wondering if anyone else has seen this - I'm finding that using
>>>>>> SL V3.3.0 against OpenSim 0.7.3 HUD textures
>>>>>> sometimes do not appear or appear transparent when they are not. It
>>>>>> isn't that they don't load - they are loaded -
>>>>>> clicking on the HUD or resizing the window usually makes them
>>>>>> instantly appear, so it appears as if the viewer doesn't
>>>>>> realise it needs to render them. I don't see this using an Imprudence
>>>>>> 1.3 or 1.4 based viewer.
>>>>>>
>>>>>> Neil Canham
>>>>>> vComm Solutions
>>>>>>
>>>>>>
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