[Opensim-users] HUD textures not rendering OpenSim 0.7.3, SL V3.3.0

Neil Canham neil at knowsense.co.uk
Fri May 4 17:03:45 UTC 2012


OK spoke too soon - the fix only works for the HUD that I modified.  Which
makes a lot more sense!

On Fri, May 4, 2012 at 6:01 PM, Neil Canham <neil at knowsense.co.uk> wrote:

> Sorry to hear that James.  But for me, this seems to have fixed it -
> rebuilding one of the HUDs with an additional transparent prim at the back
> as the root prim, the problem seems to have gone (10 log out / in cycles
> without issue so far).  Interestingly it seems to have also auto-magically
> fixed the other HUD too... more investigation needed to see how that might
> be possible.
>
> Neil
>
>
> On Fri, May 4, 2012 at 5:47 PM, James Stallings II <
> james.stallings at gmail.com> wrote:
>
>> Not for me; the attachment in question for me is a TP hud for teleporting
>> around a large megaregion. I consists of a stack of several cube prims, all
>> linked, and all exhibit the trouble.
>>
>>
>> On Fri, May 4, 2012 at 11:30 AM, Neil Canham <neil at knowsense.co.uk>wrote:
>>
>>> Ah that is an interesting point - I checked and sure enough it is only
>>> the root prim textures that are vanishing.  So a work-around is to
>>> restructure the HUD to have a small transparent root prim.  But I'd like to
>>> try to see what is going on - I noticed reading an old description of the
>>> viewer architecture that textures are assigned a boost value - HUDs should
>>> be assigned fairly high and selected (clicked on) textures get very high
>>> too.  One possibility is that the root prim in the HUD isn't always getting
>>> this boost value set correctly so other textures in the scene are taking
>>> precedence.  Vague idea I know...
>>>
>>> Thanks for the root prim hint!
>>>
>>> Neil
>>>
>>> On Thu, May 3, 2012 at 8:01 PM, R.Gunther <rigun at rigutech.nl> wrote:
>>>
>>>> In my viewer i see always the root prim thats getting invisible on my
>>>> hud.
>>>> Maby Neil Canham can check if its also the root prim on the screen.
>>>>
>>>>
>>>> On 2012-05-03 03:17, Justin Clark-Casey wrote:
>>>>
>>>>> I have heard of these problems occasionally but unfortunately I'm not
>>>>> sure of the cause or any steps to reliably reproduce them.
>>>>>
>>>>> On 02/05/12 18:10, R.Gunther wrote:
>>>>>
>>>>>> Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3)
>>>>>> some parts of my hud are sometimes invisible.
>>>>>>
>>>>>> On 2012-05-02 15:32, Neil Canham wrote:
>>>>>>
>>>>>>> Hi
>>>>>>> Just wondering if anyone else has seen this - I'm finding that using
>>>>>>> SL V3.3.0 against OpenSim 0.7.3 HUD textures
>>>>>>> sometimes do not appear or appear transparent when they are not. It
>>>>>>> isn't that they don't load - they are loaded -
>>>>>>> clicking on the HUD or resizing the window usually makes them
>>>>>>> instantly appear, so it appears as if the viewer doesn't
>>>>>>> realise it needs to render them. I don't see this using an
>>>>>>> Imprudence 1.3 or 1.4 based viewer.
>>>>>>>
>>>>>>> Neil Canham
>>>>>>> vComm Solutions
>>>>>>>
>>>>>>>
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>>>>>>
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