[Opensim-users] HUD textures not rendering OpenSim 0.7.3, SL V3.3.0
James Stallings II
james.stallings at gmail.com
Fri May 4 16:47:53 UTC 2012
Not for me; the attachment in question for me is a TP hud for teleporting
around a large megaregion. I consists of a stack of several cube prims, all
linked, and all exhibit the trouble.
On Fri, May 4, 2012 at 11:30 AM, Neil Canham <neil at knowsense.co.uk> wrote:
> Ah that is an interesting point - I checked and sure enough it is only the
> root prim textures that are vanishing. So a work-around is to restructure
> the HUD to have a small transparent root prim. But I'd like to try to see
> what is going on - I noticed reading an old description of the viewer
> architecture that textures are assigned a boost value - HUDs should be
> assigned fairly high and selected (clicked on) textures get very high too.
> One possibility is that the root prim in the HUD isn't always getting this
> boost value set correctly so other textures in the scene are taking
> precedence. Vague idea I know...
>
> Thanks for the root prim hint!
>
> Neil
>
> On Thu, May 3, 2012 at 8:01 PM, R.Gunther <rigun at rigutech.nl> wrote:
>
>> In my viewer i see always the root prim thats getting invisible on my hud.
>> Maby Neil Canham can check if its also the root prim on the screen.
>>
>>
>> On 2012-05-03 03:17, Justin Clark-Casey wrote:
>>
>>> I have heard of these problems occasionally but unfortunately I'm not
>>> sure of the cause or any steps to reliably reproduce them.
>>>
>>> On 02/05/12 18:10, R.Gunther wrote:
>>>
>>>> Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3) some
>>>> parts of my hud are sometimes invisible.
>>>>
>>>> On 2012-05-02 15:32, Neil Canham wrote:
>>>>
>>>>> Hi
>>>>> Just wondering if anyone else has seen this - I'm finding that using
>>>>> SL V3.3.0 against OpenSim 0.7.3 HUD textures
>>>>> sometimes do not appear or appear transparent when they are not. It
>>>>> isn't that they don't load - they are loaded -
>>>>> clicking on the HUD or resizing the window usually makes them
>>>>> instantly appear, so it appears as if the viewer doesn't
>>>>> realise it needs to render them. I don't see this using an Imprudence
>>>>> 1.3 or 1.4 based viewer.
>>>>>
>>>>> Neil Canham
>>>>> vComm Solutions
>>>>>
>>>>>
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>>>>
>>>>
>>>>
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>
>
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