[Opensim-users] How to create a corded telephone with a movable cord?

James Hughes jamesh at bluewallgroup.com
Tue Mar 27 11:18:21 UTC 2012


Wiki Page here - http://opensimulator.org/wiki/NINJA_Physics



On 03/25/2012 09:05 PM, nlin wrote:
>>>      On 3/22/12 8:10 PM, Han Xu wrote:
>>>>      I am wondering if it is possible to realize this effect in OpenSim:
>>>>      1. A handset connects to the telephone via a cord.
>>>>      2. The cord must always at one end connect to the headphone and
>>>>      at another end to the telephone.
>>>>      3. The user can pick up the handset (NOT the entire telephone
>>>>      set) and when a handset is picked up, the cord remains connecting
>>>>      to the handset and the telephone.
>
> A long time ago, in a galaxy far, far away, I started to add ODE
> joints to OpenSim, in an option called NINJA Physics. This allowed
> things like swing sets, simple ropes, or blocky ragdolls to be
> animated. Sample videos can be seen here:
>
> http://www.youtube.com/watch?v=nirTXPO-opE
> http://www.youtube.com/watch?v=QD4R1j1Ldok
>
> The second video shows the physics playground contents I created that
> includes some rope-like structures.
>
> I'm not sure if the code still works or not (it's probably not been
> used or maintained in a long time), but it may be a useful starting
> point for experimentation.
>
> -Norman (nlin)
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users




More information about the Opensim-users mailing list