[Opensim-users] how to make objects visible only to select avies

Dr Ramesh Ramloll r.ramloll at gmail.com
Tue Mar 27 02:14:15 UTC 2012


Lindy,
:) yes I concur as I went through similar thought process. Everything
you mentioned can of course can be implemented through HUDs but that
kind of break flow in world and critical context in world. I realize
it is one of those things that is difficult to get across unless one
experiences them during the private ideation processes. My take is
that it will perhaps never be implemented as I realize that to achieve
that will require deep changes in code.
R

On Thu, Mar 22, 2012 at 12:26 PM, Lindy Orwin <lindyaustralia at gmail.com> wrote:
> Ramesh
> This function could be really useful for quests or education and training
> applications where certain avatars achieve a level or target and can then
> move on to another activity that is invisible until that status has been
> acquired.
>
> It would also allow you to have different activities, notecards, clues,
> resources available to different groups of avatars eg from different age or
> skill groups, from different clients (company specific training info),
> different classes (activities int he same area may differ for say a social
> work student to a pharmacy student).
>
> Even to add complexity or simplify a context for learning say for first
> years compared to fourth years.
>
> Just a few ideas.
> Lindy
>
> On Wed, Mar 21, 2012 at 11:44 AM, Dr Ramesh Ramloll <r.ramloll at gmail.com>
> wrote:
>>
>> Hello,
>> This is a toughie that I haven't been able to get my head around,
>> except that I find that this requirements pops up often in things I
>> want to implement.
>> I was wondering if others feel the need to have a function similar to
>> llOwnerSay .. but for objects llOwnerShow
>> Of course one could broaden the target category to include select
>> avies and not just owners.
>> A simple example where this could be needed is for card games, you
>> want specific avies to see specific cards.
>> I do not like the HUD approach because it really introduces a lot of
>> friction and breaks immersivity.
>> Let me know your thoughts.
>> Thanks
>> Ramesh
>>
>> --
>> 'Consider how the lilies grow. They do not labor or spin.'
>> Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate
>> Research Associate Professor, Idaho State University, Pocatello, ID
>> 83209 Tel: 208-240-0040
>> Blog, LinkedIn, DeepSemaphore LLC, Google+ profile
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users



-- 
'Consider how the lilies grow. They do not labor or spin.'
Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate
Research Associate Professor, Idaho State University, Pocatello, ID
83209 Tel: 208-240-0040
Blog, LinkedIn, DeepSemaphore LLC, Google+ profile



More information about the Opensim-users mailing list