[Opensim-users] How to create a corded telephone with a movable cord?

nlin nlin.message at gmail.com
Mon Mar 26 01:05:32 UTC 2012


>>     On 3/22/12 8:10 PM, Han Xu wrote:
>>>     I am wondering if it is possible to realize this effect in OpenSim:
>>>     1. A handset connects to the telephone via a cord.
>>>     2. The cord must always at one end connect to the headphone and
>>>     at another end to the telephone.
>>>     3. The user can pick up the handset (NOT the entire telephone
>>>     set) and when a handset is picked up, the cord remains connecting
>>>     to the handset and the telephone.

A long time ago, in a galaxy far, far away, I started to add ODE
joints to OpenSim, in an option called NINJA Physics. This allowed
things like swing sets, simple ropes, or blocky ragdolls to be
animated. Sample videos can be seen here:

http://www.youtube.com/watch?v=nirTXPO-opE
http://www.youtube.com/watch?v=QD4R1j1Ldok

The second video shows the physics playground contents I created that
includes some rope-like structures.

I'm not sure if the code still works or not (it's probably not been
used or maintained in a long time), but it may be a useful starting
point for experimentation.

-Norman (nlin)



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