[Opensim-users] How to create a corded telephone with a movable cord?
Wade Schuette
wade.schuette at gmail.com
Fri Mar 23 13:06:08 UTC 2012
Here's a reference to particle chains including someone saying they can
get from an attachment to a rezzed prim.
http://community.secondlife.com/t5/Scripting/Link-two-prims-with-a-particle-chain/td-p/335119
another post said:
"the best way to go is to take a trip to The Particle Laboratory, not
only will it walk you through all the settings, but there is also a
free easy to edit script provided .
But... I think this would produce a straight-line connection, which
would look more like a stretched rubber-band than a dangling, floppy
chain or cord.
Thanks Trinity !
On 3/22/12 11:33 PM, Trinity wrote:
> a possible hint to a solution: A lot of people use particles for
> chains and ropes between collars or cuffs and poles for bdsm things
>
> On Thu, Mar 22, 2012 at 11:37 PM, Wade Schuette
> <wade.schuette at gmail.com <mailto:wade.schuette at gmail.com>> wrote:
>
> If there is physics support for a hanging rope (or chain or cord
> or elastic band) connected at both ends, I have never seen it,
> and I've looked for it many times, for swings and ropes connecting
> my sailboat to the pier, etc.
>
> If someone else has seen this work, let us know! Maybe there's
> some way to do it with "mesh" objects these days.
>
> Flexiprims only connect at one end, and you can't chain them
> together. Chains of links don't work because, well, physics is
> pretty bad -- they tend to explode or do other strange things.
>
> You could fake the appearance of a cord by having a photograph of
> a hanging cord on a flat prim, and very cleverly stretching and
> rotating the prim -- but that would only work if you knew where
> both ends of the cord should be, and, as you either know or will
> find out soon, the avatar and attachments are all managed on the
> CLIENT, and the SERVER only knows where the avatar center of mass
> is, let alone where an arm is, or a hand, or a held object like a
> handset.
>
> And, there is no way to have a held handset report its region
> coordinates, because it doesn't know itself where it is. If you
> ask for llGetPos() or something, you get the coordinates of the
> center of mass of the avatar. Sigh.
>
> So, basically, no, there is no good way to have anything that
> looks like a realistic cord connecting two objects, at all
> (unless mesh does it), let alone one object that is an attachment
> and another object that is not an attachment, that I know of.
>
> Wade
>
>
>
> On 3/22/12 8:10 PM, Han Xu wrote:
>> Hi,
>>
>> I am wondering if it is possible to realize this effect in OpenSim:
>> 1. A handset connects to the telephone via a cord.
>> 2. The cord must always at one end connect to the headphone and
>> at another end to the telephone.
>> 3. The user can pick up the handset (NOT the entire telephone
>> set) and when a handset is picked up, the cord remains connecting
>> to the handset and the telephone.
>>
>>
>> Is it too ambitious?
>>
>> Thanks!
>>
>> Cheers,
>> Han
>>
>>
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>
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