[Opensim-users] how to make objects visible only to select avies

Miller, Peter pmiller at liverpool.ac.uk
Sat Mar 24 12:42:48 UTC 2012


For some purposes you might be able to use MOAP specific for an IP address, i.e. regulated on your web server. It wouldn't necessarily work on the average sim but it might work for an educator in a specific class. Students would need to set any IP filters appropriately, of course.

Best wishes

Peter
________________________________________
From: opensim-users-bounces at lists.berlios.de [opensim-users-bounces at lists.berlios.de] on behalf of R.Gunther [rigun at rigutech.nl]
Sent: 23 March 2012 22:32
To: opensim-users at lists.berlios.de
Subject: Re: [Opensim-users] how to make objects visible only to select avies

Still the idea is intressting. other way to prevent content viewing for
some avatars ??

On 2012-03-23 04:45, Justin Clark-Casey wrote:
> In principle one could do this but it would require a lot of
> engineering so I don't see it happening anytime soon.
>
> In a way it's also quite 'world-breaking' - what I see is no longer
> approximately what you see.  But one could also argue that with local
> environmental setting changes.
>
> On 21/03/12 18:44, Dr Ramesh Ramloll wrote:
>> Hello,
>> This is a toughie that I haven't been able to get my head around,
>> except that I find that this requirements pops up often in things I
>> want to implement.
>> I was wondering if others feel the need to have a function similar to
>> llOwnerSay .. but for objects llOwnerShow
>> Of course one could broaden the target category to include select
>> avies and not just owners.
>> A simple example where this could be needed is for card games, you
>> want specific avies to see specific cards.
>> I do not like the HUD approach because it really introduces a lot of
>> friction and breaks immersivity.
>> Let me know your thoughts.
>> Thanks
>> Ramesh
>>
>
>

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