[Opensim-users] Sim size limits

David Burden david.burden at daden.co.uk
Mon Mar 19 09:54:48 UTC 2012


>
> Thanks for all the feedback.
>
> Sarge - Looked at Aurora ages ago, might be time for another look (if I
> can get it to work).
>
> James/Justin- got the impression from this list that Megaregions were
> still very flaky, and also a bit of kludge rather than true large regions
>
> Toni - I'll have a play with region size. Using Mesh terrain might be
> fine. And we've done the @scale piece before, worked really well when we
> put an Apache HUD on and started flying over it like a flightsim (
> http://www.daden.co.uk/blog/2012/03/opensim-as-apache-flightsim.html),
> but these use cases needs real avatars.
>
> Diva - is yours just a Vanilla opensim build with 64+ sims? Any problems
> with building across the boundaries - is it urban or rural? Any special
> tools to generate/manage it? 64 OAR files?
>
> It's interesting how much of this depends on the viewer, which tends to
> echo some of the other discussion about the need for an "opensim" viewer.
>
> Only reason for mentioning money was that the stock (commercial) developer
> response is that of course it's possible, it just depends about how much
> money you've got, so just wanted to get passed that. And I'm with InuYasha about
> spending my lottery win (along with buying the GDW Traveller licence).
>
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