[Opensim-users] Sim size limits

Justin Clark-Casey jjustincc at googlemail.com
Sat Mar 17 03:41:50 UTC 2012


Actually, I think opensim-users is the appropriate place for this question.  I would say the dev list is more for active 
development topics.

On another note, I'd be incredibly surprised if Vastpark had any OpenSim heritage.  afaik it's a completely 
independently developed system.

On 16/03/12 21:27, drwhiet at spacefriends.de wrote:
> one could use megaregions ( beware there comes small gremlins with it )
> and the Aurora Distribution has variable sizeable regions ..
> Your question would / could be better answered by using the opensim-dev at lists.berlios.de
> <mailto:opensim-dev at lists.berlios.de> list
> as this is a developer question/answer thing..
> And as far as i know it is not about money in opensim development its about contribution
> from people wwho can do magic for us all .. (-> no insult ; mayby the tone just got lost in translation)
> best regards
> Wordfromthe Wise ..
>
> ------------------------------------------------------------------------------------------------------------------------
> *Von:* opensim-users-bounces at lists.berlios.de [mailto:opensim-users-bounces at lists.berlios.de] *Im Auftrag von *David Burden
> *Gesendet:* Freitag, 16. März 2012 12:37
> *An:* opensim-users at lists.berlios.de
> *Betreff:* [Opensim-users] Sim size limits
>
>
> At the risk of opening a real can of worms, what is the potential in the future of changing the 256m x 256m limit on sim
> size, and even moving to a single, near limitless sim.
>
> It is the one feature of OpenSim that stops us using it/proposing it for some of the really big projects we're involved
> with, where even modelling just a 2km x 2km area becomes unthinkable in OpenSim (64 sims?), but is trivial in
> environments like Unity. I know that grids have total sizes well over this, but generally each sim is operating on its
> own, with few buildings overlapping sim boundaries and people being very conscious of boundary crossings, and trying to
> automate an object from one sim to another if non-trivial. In terms of our aspirations just getting to 1/2/3km sims
> would make a huge difference, even if we had to stick with existing prim limits.
>
> I think that RealXTend Tundra has removed the limitation, and Vastpark (which also has some OpenSim heritage) has. Are
> we ever likely to see a change in OpenSim (and if it's "just" a case of money, then how much effort?)
>
>
> David
>
> David Burden
> Daden Limited
>
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>
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>
>
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-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc



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