[Opensim-users] Sim size limits

Sarge Misfit fubat.enterprises at gmail.com
Sat Mar 17 17:46:37 UTC 2012


You know, I'd like to see a combination of variable regions AND
megaregions. Consider the possibilities of being able to set up land in
whatever size a person wants and then being able to "stitch" those regions
into a single continent. I could have a 1024x1024 and have neighbours whose
land is different sizes, yet be able to travel back and forth without sim
boundary bounce. A person could build a 2048 square city center and others
could add other areas, from wild out on the edges through rural, suburban,
urban in towards the center, yet they would also grow as neighbourhoods due
to each smaller section being under the management of a different owner.
For those who rent or sell regions, you could set prices by the land size
as well as prim allowance, giving you and your customers more flexibility
and options

Sarge

On Fri, Mar 16, 2012 at 8:41 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:

> Actually, I think opensim-users is the appropriate place for this
> question.  I would say the dev list is more for active development topics.
>
> On another note, I'd be incredibly surprised if Vastpark had any OpenSim
> heritage.  afaik it's a completely independently developed system.
>
>
> On 16/03/12 21:27, drwhiet at spacefriends.de wrote:
>
>> one could use megaregions ( beware there comes small gremlins with it )
>> and the Aurora Distribution has variable sizeable regions ..
>> Your question would / could be better answered by using the
>> opensim-dev at lists.berlios.de
>> <mailto:opensim-dev at lists.**berlios.de <opensim-dev at lists.berlios.de>>
>> list
>>
>> as this is a developer question/answer thing..
>> And as far as i know it is not about money in opensim development its
>> about contribution
>> from people wwho can do magic for us all .. (-> no insult ; mayby the
>> tone just got lost in translation)
>> best regards
>> Wordfromthe Wise ..
>>
>> ------------------------------**------------------------------**
>> ------------------------------**------------------------------
>> *Von:* opensim-users-bounces at lists.**berlios.de<opensim-users-bounces at lists.berlios.de>[mailto:
>> opensim-users-bounces@**lists.berlios.de<opensim-users-bounces at lists.berlios.de>]
>> *Im Auftrag von *David Burden
>> *Gesendet:* Freitag, 16. März 2012 12:37
>> *An:* opensim-users at lists.berlios.de
>> *Betreff:* [Opensim-users] Sim size limits
>>
>>
>>
>> At the risk of opening a real can of worms, what is the potential in the
>> future of changing the 256m x 256m limit on sim
>> size, and even moving to a single, near limitless sim.
>>
>> It is the one feature of OpenSim that stops us using it/proposing it for
>> some of the really big projects we're involved
>> with, where even modelling just a 2km x 2km area becomes unthinkable in
>> OpenSim (64 sims?), but is trivial in
>> environments like Unity. I know that grids have total sizes well over
>> this, but generally each sim is operating on its
>> own, with few buildings overlapping sim boundaries and people being very
>> conscious of boundary crossings, and trying to
>> automate an object from one sim to another if non-trivial. In terms of
>> our aspirations just getting to 1/2/3km sims
>> would make a huge difference, even if we had to stick with existing prim
>> limits.
>>
>> I think that RealXTend Tundra has removed the limitation, and Vastpark
>> (which also has some OpenSim heritage) has. Are
>> we ever likely to see a change in OpenSim (and if it's "just" a case of
>> money, then how much effort?)
>>
>>
>> David
>>
>> David Burden
>> Daden Limited
>>
>> t: +44 (0)121 250 5677
>> m: 07811 266 199
>> e: david.burden at daden.co.uk <mailto:david.burden at daden.co.**uk<david.burden at daden.co.uk>
>> >
>> w: www.daden.co.uk <http://www.daden.co.uk>
>> skype: daden5
>> twitter: www.twitter.com/davidburden <http://www.twitter.com/**
>> davidburden <http://www.twitter.com/davidburden>>
>>
>> sl IM: Corro Moseley
>>
>> Daden specialise in creating immersive learning & visualisation systems,
>> and interactive virtual agents.
>>
>>
>>
>>
>>
>>
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>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
>
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