[Opensim-users] Sim size limits

InuYasha Meiji inuyasha.meiji at gmail.com
Sat Mar 17 01:52:37 UTC 2012


HEHE, so I guess if I won the powerball and decided to put together a 
corporation that would hire all the opensim programmers to work on 
opensim, being paid more then their day job to quit the day job and work 
only on opensim would be a mistake and get us no where?? ;)

aaww I thought IF I win, that was my dream.
InuYasha.


On 3/16/2012 5:27 PM, drwhiet at spacefriends.de wrote:
> one could use megaregions ( beware there comes small gremlins with it )
> and the Aurora Distribution has variable sizeable regions ..
> Your question would / could be better answered by using the 
> opensim-dev at lists.berlios.de <mailto:opensim-dev at lists.berlios.de> list
> as this is a developer question/answer thing..
> And as far as i know it is not about money in opensim development its 
> about contribution
> from people wwho can do magic for us all .. (-> no insult ; mayby the 
> tone just got lost in translation)
> best regards
> Wordfromthe Wise ..
>
> ------------------------------------------------------------------------
> *Von:* opensim-users-bounces at lists.berlios.de 
> [mailto:opensim-users-bounces at lists.berlios.de] *Im Auftrag von *David 
> Burden
> *Gesendet:* Freitag, 16. März 2012 12:37
> *An:* opensim-users at lists.berlios.de
> *Betreff:* [Opensim-users] Sim size limits
>
>
> At the risk of opening a real can of worms, what is the potential in 
> the future of changing the 256m x 256m limit on sim size, and even 
> moving to a single, near limitless sim.
>
> It is the one feature of OpenSim that stops us using it/proposing it 
> for some of the really big projects we're involved with, where even 
> modelling just a 2km x 2km area becomes unthinkable in OpenSim (64 
> sims?), but is trivial in environments like Unity. I know that grids 
> have total sizes well over this, but generally each sim is operating 
> on its own, with few buildings overlapping sim boundaries and people 
> being very conscious of boundary crossings, and trying to automate an 
> object from one sim to another if non-trivial. In terms of our 
> aspirations just getting to 1/2/3km sims would make a huge difference, 
> even if we had to stick with existing prim limits.
>
> I think that RealXTend Tundra has removed the limitation, and Vastpark 
> (which also has some OpenSim heritage) has. Are we ever likely to see 
> a change in OpenSim (and if it's "just" a case of money, then how much 
> effort?)
>
>
> David
>
> David Burden
> Daden Limited
>
> t: +44 (0)121 250 5677
> m: 07811 266 199
> e: david.burden at daden.co.uk <mailto:david.burden at daden.co.uk>
> w: www.daden.co.uk <http://www.daden.co.uk>
> skype: daden5
> twitter: www.twitter.com/davidburden <http://www.twitter.com/davidburden>
> sl IM: Corro Moseley
>
> Daden specialise in creating immersive learning & visualisation 
> systems, and interactive virtual agents.
>
>
>
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users


-- 
________________________________________________________________
Opensim User: Standalone Grid on Version 0.7.2 with 56 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition.  Groups, Profiles, Voice and
Offline Mesages all working.
________________________________________________________________




More information about the Opensim-users mailing list