[Opensim-users] Hypergrid & USB Sticks Part 2
Diva Canto
diva at metaverseink.com
Tue Mar 13 01:49:11 UTC 2012
I agree with Justin here. OpenSim networking is a complicated issue.
These worlds don't do well when they are ported from one network to
another -- at least not without some considerable expertise to fix all
the networking configurations.
On 3/12/2012 3:02 PM, Justin Clark-Casey wrote:
> On 12/03/12 14:12, Owen Kelly wrote:
>> Hello,
>>
>> I am afraid I did not explain as much as I should have done (or as
>> clearly). Please let me make one more attempt, and then we can let it
>> lie :)
>>
>> 1. The children in the project are ten years old. The version of
>> Imprudence we are using has all the menus (and currently the maps)
>> stripped out.
>> 2. The children are using Open Sim on a USB stick precisely so that
>> they can use it from anywhere: from school (maybe), from home
>> (definitely), and possibly from other places including friends and
>> relatives.
>> 3. Each world-on-a-stick is one-user only. They cannot ever directly
>> visit any other child's world-on-a-stick.
>>
>> The system we envisage is strictly radial. At the centre is one
>> social world, running on the university server at Arcada. Each spoke
>> is a single world-on-a-stick that should ideally operate in two
>> modes: a) as a strictly one-user personal pocket world, and b) as a
>> means of connecting to the social world.
>>
>> The social world is a club-house, populated only by the class of
>> children and their two teachers. Ideally children would be able to
>> bring things from their pocket world into the social world and take
>> things back to their social world. Thus children can make things and
>> then share them. They can take snapshots of their own world and share
>> them. But the cannot take anyone else back to their personal world.
>>
>> The reasons why we want to make it like this are quite complicated,
>> and off-topic for this list, but I can post a link to a short paper
>> if anyone is interested. (Short version: Pokemon is a single player
>> experience. Pokemon Arena allowed you to move your Pokemon into a
>> shared world and compete against your friends. Private learning
>> linked to social games.)
>>
>> I will try some experiments with Justin's ideas about landmarks.
>> These raise the question of whether I actually need hypergridding at
>> all. What I think I actually need is to be able to teleport between
>> the two worlds. Can this be done without making the social world
>> fully accessible?
>>
>> Is there a better approach to achieve what we want?
>
> You are trying to do something that I would say is currently very
> complex. There are also security issues (opening up ports to enable
> hypergrid from outside your network) which running in a private vpn
> may alleviate (a big topic in itself). Children make such issues more
> critical.
>
> Using hypergrid will also require good upload bandwidth from the
> children's home computers. I would say better than your typical ADSL
> line but I'd be very happy to be contradicted on this.
>
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