[Opensim-users] Collada importing snags

Robert Martin robertltux at gmail.com
Wed Mar 7 18:40:49 UTC 2012


On Wed, Mar 7, 2012 at 1:23 PM, Dr Ramesh Ramloll <r.ramloll at gmail.com> wrote:
> Firstly, it will often be the case that the orientation
> of the whole object is different from that my 3D editor (but that's
> ok, no biggie). However, there is always one 'prim'/part mesh object
> that will be rotated 90 deg out from all the rest (again no biggie, I
> can correct that fairly simply).

the issue of which way is UP (and Right and Forward) is one that had
to be solved with the MakeHuman SL export (in the DAE export you have
to check both Rotates). Are you sure that your viewer is not applying
a rotate to the mesh when it rezzes it?? (i find that a semi random
rotation of 90 on the Y axis crops ups)


btw if you want to try out MakeHuman DOWNLOAD THE NIGHTLY

-- 
Robert L Martin



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