[Opensim-users] Collada importing snags

Dr Ramesh Ramloll r.ramloll at gmail.com
Wed Mar 7 18:23:45 UTC 2012


Hello,
I have noticed a particular that I come across fairly regularly when
importing say something fairly but not overly complicated like a house
with textures. Firstly, it will often be the case that the orientation
of the whole object is different from that my 3D editor (but that's
ok, no biggie). However, there is always one 'prim'/part mesh object
that will be rotated 90 deg out from all the rest (again no biggie, I
can correct that fairly simply). Now I find that on some imports, the
house object is cannot be unlinked (broken into subparts) .... and the
very same collada file produces an object that can on a different
occasion. Let me know what could be going on here. My work flow is
this: I try to make things look perfect on sim_on_a_stick before
uploading to Second Life other grids.
R

-- 
'Consider how the lilies grow. They do not labor or spin.'
Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate
Research Associate Professor, Idaho State University, Pocatello, ID
83209 Tel: 208-240-0040
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