[Opensim-users] NPC and internal Animations
satguru p srivastava
ssatguru at mchsi.com
Wed Mar 7 00:42:09 UTC 2012
Garmin,
Thanks for following up on this and providing the detailed test case.
My Avatar works as you explained.
My NPC does not work.
Can you try with a NPC and let me know what result you get?
Create a NPC and make it sit on the prim with the script you made.
Check if it claps.
In my case it does not.
server: OpenSim 0.7.3 Realease, windows version.
client : Cool VL Viewer 1.26.2 (19)
Thanks
Sat
On 3/6/2012 6:42 AM, Garmin Kawaguichi wrote:
> Okay, sorry! I understood that you wanted to bypass the built-in
> animation.
> In reality you prefer internal animations but it does not work with
> your script.
> But it works here, so I suggest you try with exactly the same elements:
> - Rez a new prim (name it "Built-In Animation Test" if you want)
> - In the contents of the prim, create a new script and copy the one I
> put in attachment, compile it)
> - Sit on the prim and your avatar should sit and clap
> - Secondarily you must have in local chat the same texts as the one
> placed as an attachment.
>
> If this does not work as expected, then you must look for what is
> wrong with your configuration.
> As server I used
> Version: OpenSim 0.7.3 Release (interface version 7)
> and
> Version: OpenSim 0.7.4 Master_18206_0007711_010312 (interface
> version 7)
> As client I used : Imprudence 1.3.2 (May 17 2011 17:47:23)
> GCI
>
> ----- Original Message -----
> *From:* satguru p srivastava <mailto:ssatguru at mchsi.com>
> *Sent:* Tuesday, March 06, 2012 2:48 AM
> *Subject:* Re: [Opensim-users] NPC and internal Animations
> ...Also I am assuming that user loaded animations are not as
> efficient as internal ones. Right?
> ...I am still curious why the internal animations do not play...
>
>
>
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