[Opensim-users] NPC and internal Animations

Gudule Lapointe gudule at spekuloos.be
Tue Mar 6 01:55:04 UTC 2012


Obviously, everything runs on client side, that's the point of a client ;-)

I think what was meant is that internal animations are part of the client, not loaded from server.

As your NPC is not controlled by a client, it doesn't have these animations at disposal, unless you put them in your script's prim.

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Le 6 mars 2012 à 02:48, satguru p srivastava a écrit :

> Garmin,
> 
> Thanks for pointing out the BVH files.
> 121 files!!
> A bit of a pain uploading  them :)
> You also loose the per bone priorites which you get with internal/default animations.
> Also I am assuming that user loaded animations are not as efficient as internal ones. Right?
> 
> I am still curious why the internal animations do not play.
> As far as I know all animations run on client side.
> The triggers for animation can come from client side (example when a users presses a key to make the avatar walk)
> or from server side  (example when if it is being called from script).
> NPCs animations are triggered from scripts.
> How is this different from Avatar animations being triggered from scripts ?
> 
> Thanks
> Sat
> 
> 
> 
> On 3/5/2012 5:34 AM, Garmin Kawaguichi wrote:
>> 
>> True, Trinity!  User Playable Internal Animations are serverside; you cannot use them with NPCs but...
>>  
>> ... the BVH files corresponding to the Internal Animation are at :
>> http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/bvh_files.zip
>> as it is specified in the SL Wiki : http://wiki.secondlife.com/wiki/Internal_Animations
>>  
>> GCI
>> ----- Original Message -----
>> From: Trinity
>> Sent: Monday, March 05, 2012 6:58 AM
>> Subject: Re: [Opensim-users] NPC and internal Animations
>> Because some animations are built into the viewer and npcs dont use a viewer and perhaps for security reasons. Im not really completely sure to be honest.
>> 
>> 
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