[Opensim-users] NPC and internal Animations
satguru p srivastava
ssatguru at mchsi.com
Tue Mar 6 01:48:58 UTC 2012
Garmin,
Thanks for pointing out the BVH files.
121 files!!
A bit of a pain uploading them :)
You also loose the per bone priorites which you get with
internal/default animations.
Also I am assuming that user loaded animations are not as efficient as
internal ones. Right?
I am still curious why the internal animations do not play.
As far as I know all animations run on client side.
The triggers for animation can come from client side (example when a
users presses a key to make the avatar walk)
or from server side (example when if it is being called from script).
NPCs animations are triggered from scripts.
How is this different from Avatar animations being triggered from scripts ?
Thanks
Sat
On 3/5/2012 5:34 AM, Garmin Kawaguichi wrote:
> True, Trinity! User Playable Internal Animations are serverside; you
> cannot use them with NPCs but...
> ... the BVH files corresponding to the Internal Animation are at :
> http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/bvh_files.zip
> as it is specified in the SL Wiki :
> http://wiki.secondlife.com/wiki/Internal_Animations
> GCI
>
> ----- Original Message -----
> *From:* Trinity <mailto:trinity93 at gmail.com>
> *Sent:* Monday, March 05, 2012 6:58 AM
> *Subject:* Re: [Opensim-users] NPC and internal Animations
> Because some animations are built into the viewer and npcs dont
> use a viewer and perhaps for security reasons. Im not really
> completely sure to be honest.
>
>
>
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> Opensim-users at lists.berlios.de
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