[Opensim-users] General question about opensim vs secondlife server side performance
Trinity
trinity93 at gmail.com
Sun Mar 4 01:02:28 UTC 2012
The timer throttle can be adjusted in the opensim.ini but at the moment i
cant remember the config options name and its undocumented. You will need
to look at the source to find it i believe. You can set it to .01 but you
better have the horse power to use it
On Sat, Mar 3, 2012 at 12:49 PM, Dr Ramesh Ramloll <r.ramloll at gmail.com>wrote:
> @Chris, thanks for this note about the timer throttle.
>
> On Sat, Mar 3, 2012 at 5:18 AM, Chris <mewtwo0641 at cox.net> wrote:
> > The thing with timers on OpenSim versus LL servers is: OpenSim throttles
> > timers to 0.5 seconds at the fastest. This is to prevent overload on your
> > server and thus crashing it. The side effect is unfortunately that if you
> > import a script from SL that uses timers lower than this it will appear
> to
> > be slower on OpenSim than it is on SL.
> >
> >
> > On 3/3/2012 12:44 AM, Dr Ramesh Ramloll wrote:
> >>
> >> Hello there,
> >> I ported some of my Second Life scripts to opensim running on my local
> >> machine. The scripts do make use of a lot of listeners which is
> >> unavoidable given what I am doing. The interaction with various
> >> objects was significantly less snappy than when the same scripts are
> >> running on Second Life. During the port, I was worried about compiling
> >> issues and so on ... I had only few all related to the fact that
> >> opensim check types more strictly than Second Life. Other than that,
> >> things run but unfortunately the interactions are slower.
> >> It is possible that my laptop does not have enough resources to run
> >> the opensim server, a connection to Second Life (Second Life viewer),
> >> and a connection to the local opensim region (Second Life viewer).
> >> What is your experience running lots of scripts in opensim, did you
> >> notice any drop in performance (by that I mean, do things run slower?)
> >> I understand this is a very general question, but wanted to know a
> >> little bit about your experience/thoughts in this matter.
> >> Thanks
> >> Ramesh
> >> p.s. also, I was using a script that fades an object before it is
> >> removed, in Second Life, the fading happens quicker too ... however
> >> animations work as usual, so don't know if the timer event in the
> >> fading script is slower in opensim ... 1 millisecond in opensim is
> >> longer than 1 millisecond on Second Life ...., just rambling out loud.
> >
> >
> >
> > --
> > OpenSim: 9 Region Standalone on 0.7.3 Dev
> > Physics: Open Dynamics Engine
> > OS: Windows 7 (x64)
> > CPU: AMD Phenom II X4 840 3.2 GHz
> > Memory: 11 GB DDR3
> > Database: MySQL 5.1.11
> >
> >
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>
>
>
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate
> Research Associate Professor, Idaho State University, Pocatello, ID
> 83209 Tel: 208-240-0040
> Blog, LinkedIn, DeepSemaphore LLC, Google+ profile
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