[Opensim-users] General question about opensim vs secondlife server side performance
Dr Ramesh Ramloll
r.ramloll at gmail.com
Sat Mar 3 18:49:53 UTC 2012
@Chris, thanks for this note about the timer throttle.
On Sat, Mar 3, 2012 at 5:18 AM, Chris <mewtwo0641 at cox.net> wrote:
> The thing with timers on OpenSim versus LL servers is: OpenSim throttles
> timers to 0.5 seconds at the fastest. This is to prevent overload on your
> server and thus crashing it. The side effect is unfortunately that if you
> import a script from SL that uses timers lower than this it will appear to
> be slower on OpenSim than it is on SL.
>
>
> On 3/3/2012 12:44 AM, Dr Ramesh Ramloll wrote:
>>
>> Hello there,
>> I ported some of my Second Life scripts to opensim running on my local
>> machine. The scripts do make use of a lot of listeners which is
>> unavoidable given what I am doing. The interaction with various
>> objects was significantly less snappy than when the same scripts are
>> running on Second Life. During the port, I was worried about compiling
>> issues and so on ... I had only few all related to the fact that
>> opensim check types more strictly than Second Life. Other than that,
>> things run but unfortunately the interactions are slower.
>> It is possible that my laptop does not have enough resources to run
>> the opensim server, a connection to Second Life (Second Life viewer),
>> and a connection to the local opensim region (Second Life viewer).
>> What is your experience running lots of scripts in opensim, did you
>> notice any drop in performance (by that I mean, do things run slower?)
>> I understand this is a very general question, but wanted to know a
>> little bit about your experience/thoughts in this matter.
>> Thanks
>> Ramesh
>> p.s. also, I was using a script that fades an object before it is
>> removed, in Second Life, the fading happens quicker too ... however
>> animations work as usual, so don't know if the timer event in the
>> fading script is slower in opensim ... 1 millisecond in opensim is
>> longer than 1 millisecond on Second Life ...., just rambling out loud.
>
>
>
> --
> OpenSim: 9 Region Standalone on 0.7.3 Dev
> Physics: Open Dynamics Engine
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>
>
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--
'Consider how the lilies grow. They do not labor or spin.'
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Research Associate Professor, Idaho State University, Pocatello, ID
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