[Opensim-users] General question about opensim vs secondlife server side performance

Chris mewtwo0641 at cox.net
Sat Mar 3 12:18:44 UTC 2012


The thing with timers on OpenSim versus LL servers is: OpenSim throttles 
timers to 0.5 seconds at the fastest. This is to prevent overload on 
your server and thus crashing it. The side effect is unfortunately that 
if you import a script from SL that uses timers lower than this it will 
appear to be slower on OpenSim than it is on SL.

On 3/3/2012 12:44 AM, Dr Ramesh Ramloll wrote:
> Hello there,
> I ported some of my Second Life scripts to opensim running on my local
> machine. The scripts do make use of a lot of listeners which is
> unavoidable given what I am doing. The interaction with various
> objects was significantly less snappy than when the same scripts are
> running on Second Life. During the port, I was worried about compiling
> issues and so on ... I had only few all related to the fact that
> opensim check types more strictly than Second Life. Other than that,
> things run but unfortunately the interactions are slower.
> It is possible that my laptop does not have enough resources to run
> the opensim server, a connection to Second Life (Second Life viewer),
> and a connection to the local opensim region (Second Life viewer).
> What is your experience running lots of scripts in opensim, did you
> notice any drop in performance (by that I mean, do things run slower?)
> I understand this is a very general question, but wanted to know a
> little bit about your experience/thoughts in this matter.
> Thanks
> Ramesh
> p.s. also, I was using a script that fades an object before it is
> removed, in Second Life, the fading happens quicker too ... however
> animations work as usual, so don't know if the timer event in the
> fading script is slower in opensim ... 1 millisecond in opensim is
> longer than 1 millisecond on Second Life ...., just rambling out loud.


-- 
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