[Opensim-users] Does OpenSim fully support Linden Script?

Han Xu xuhan15 at googlemail.com
Thu Feb 16 21:46:27 UTC 2012


Thanks for the information!

But I have tried the script for flight at here:
http://forums.osgrid.org/viewtopic.php?f=5&t=2224 and an updated version at
here: http://forums.osgrid.org/viewtopic.php?f=5&t=3336

Both of them don't work in my SL Viewer. The reason that I use SL Viewer is
that it's the only viewer I know that supports 3D object import from
SketchUp Library.

Anybody has the experience in getting through this situation? Thanks!

Best,
Han

On Wed, Feb 15, 2012 at 6:45 PM, Wade Schuette <wade.schuette at gmail.com>wrote:

>
> Kay, the short answer is, "No".   LSL is not fully supported by the
> default settings of the OpenSim platform. In particular road vehicles have
> been difficult to get to operate at all,  and flying vehicles, well, I gave
> up on those a year ago, but since then ODE has become the new default.
>
> Status of various LSL scripting functions is on this page:
> http://opensimulator.org/wiki/LSL_Status/Functions
>
> The longer answer is "On the other hand...".   OpenSim new default physics
> engine ("OpenDynamicsEngine - ODE) can be BETTER than Second Life's version
> of Havok4.
>
> There's investigation of "ninja physics" to include actual axles and
> hinges and physics that work, among other things.
> http://opensimulator.org/wiki/NINJA_Physics
>
> http://wiki.secondlife.com/wiki/Physics_engine
> http://www.terathon.com/wiki/index.php/Third_Party_Physics_Engines
>
> Speaking as an undergraduate physics graduate,  the physics in Second Life
> is ... bizarre.  Whoever implemented it didn't really grasp the basic
> principles of dynamics, so it's all sort of a huge kludge to get it to
> function.
>
> The OpenSimulator vehicle script page
> http://opensimulator.org/wiki/Vehicles#VEHICLE_Scripting_Examples
> was last updated when work was suspended October 24, 2009 when she ran
> into a show-stopper obstacle.
>
> BUT, the OSgrid forum lists a number of more current scripts, and was last
> updated in 2011.
> http://forums.osgrid.org/viewtopic.php?f=5&t=2233
> The list includes:  (ignore the blue, these arent' links.)
>
> Train Script Functional <http://forums.osgrid.org/viewtopic.php?f=5&t=775>
> Driveable box-lltakecontrol<http://forums.osgrid.org/viewtopic.php?f=5&t=366>
> Opensimulator Vehicle Scripting with LSL<http://forums.osgrid.org/viewtopic.php?f=5&t=802>
> Vehicles in OS, Resource /Reference information<http://forums.osgrid.org/viewtopic.php?f=5&t=1224>
> ODE Car (hovercraft) <http://forums.osgrid.org/viewtopic.php?f=5&t=1223>
> LSL Vehicle Script for Flight<http://forums.osgrid.org/viewtopic.php?f=5&t=2224>
> Boat Script <http://forums.osgrid.org/viewtopic.php?p=13169#p13169>
> Updated Train Script for Nebadon's original train script<http://forums.osgrid.org/viewtopic.php?f=5&t=3305>
> New!
> ODE Aircraft Script <http://forums.osgrid.org/viewtopic.php?f=5&t=3336>
> New!
>
> I guess it's time to give those a try!
>
> Wade
>
>
>
>
>
> On 2/15/12 8:21 AM, Kay McLennan wrote:
>
> On Wed, Feb 15, 2012 at 10:12 AM, Han Xu <xuhan15 at googlemail.com> wrote:
>
>> I copied a flight fly script from [1], but it just doesn't work even if I
>> applied it to a simple prim. So I was wondering if Linden Script gets a
>> fully support from OpenSim platform?
>>
>> Thanks for your expertise!
>>
>> [1]
>> http://www.freeslscripts.gendersquare.org/index.php?option=com_content&view=article&id=68:flight-script&catid=13:air&Itemid=8
>>
>
> Hi Han, et al,
>
> I endeavored to use the LSL vehicle script in a car in the OS platform and
> discovered the script only works on the X axis and further only works in an
> east to west direction.  In turn, is it possible your airplane [vehicle]
> script similarly only works on the X axis and in an east to west direction?
>
> Best,
> Kay
>
>
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