Thanks for the information!<br><br>But I have tried the script for flight at here: <a href="http://forums.osgrid.org/viewtopic.php?f=5&t=2224">http://forums.osgrid.org/viewtopic.php?f=5&t=2224</a> and an updated version at here: <a href="http://forums.osgrid.org/viewtopic.php?f=5&t=3336">http://forums.osgrid.org/viewtopic.php?f=5&t=3336</a><br>
<br>Both of them don't work in my SL Viewer. The reason that I use SL Viewer is that it's the only viewer I know that supports 3D object import from SketchUp Library.<br><br>Anybody has the experience in getting through this situation? Thanks!<br>
<br>Best,<br>Han <br><br><div class="gmail_quote">On Wed, Feb 15, 2012 at 6:45 PM, Wade Schuette <span dir="ltr"><<a href="mailto:wade.schuette@gmail.com">wade.schuette@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
<br>
Kay, the short answer is, "No". LSL is not fully supported by the
default settings of the OpenSim platform. In particular road
vehicles have been difficult to get to operate at all, and flying
vehicles, well, I gave up on those a year ago, but since then ODE
has become the new default. <br>
<br>
Status of various LSL scripting functions is on this page:<br>
<a href="http://opensimulator.org/wiki/LSL_Status/Functions" target="_blank">http://opensimulator.org/wiki/LSL_Status/Functions</a><br>
<br>
The longer answer is "On the other hand...". OpenSim new default
physics engine ("OpenDynamicsEngine - ODE) can be BETTER than Second
Life's version of Havok4.<br>
<br>
There's investigation of "ninja physics" to include actual axles and
hinges and physics that work, among other things.
<a href="http://opensimulator.org/wiki/NINJA_Physics" target="_blank">http://opensimulator.org/wiki/NINJA_Physics</a><br>
<br>
<a href="http://wiki.secondlife.com/wiki/Physics_engine" target="_blank">http://wiki.secondlife.com/wiki/Physics_engine</a> <br>
<a href="http://www.terathon.com/wiki/index.php/Third_Party_Physics_Engines" target="_blank">http://www.terathon.com/wiki/index.php/Third_Party_Physics_Engines</a><br>
<br>
Speaking as an undergraduate physics graduate, the physics in
Second Life is ... bizarre. Whoever implemented it didn't really
grasp the basic principles of dynamics, so it's all sort of a huge
kludge to get it to function.<br>
<br>
The OpenSimulator vehicle script page<br>
<a href="http://opensimulator.org/wiki/Vehicles#VEHICLE_Scripting_Examples" target="_blank">http://opensimulator.org/wiki/Vehicles#VEHICLE_Scripting_Examples</a><br>
was last updated when work was suspended October 24, 2009 when she
ran into a show-stopper obstacle.<br>
<br>
BUT, the OSgrid forum lists a number of more current scripts, and
was last updated in 2011.<br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=2233" target="_blank">http://forums.osgrid.org/viewtopic.php?f=5&t=2233</a><br>
The list includes: (ignore the blue, these arent' links.)<br>
<br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=775" target="_blank">Train Script Functional</a><br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=366" target="_blank">Driveable box-lltakecontrol</a><br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=802" target="_blank">Opensimulator Vehicle Scripting with LSL</a><br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=1224" target="_blank">Vehicles in OS, Resource /Reference information</a><br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=1223" target="_blank">ODE Car (hovercraft)</a><br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=2224" target="_blank">LSL Vehicle Script for Flight</a><br>
<a href="http://forums.osgrid.org/viewtopic.php?p=13169#p13169" target="_blank">Boat Script</a><br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=3305" target="_blank">Updated Train Script for Nebadon's original train
script</a> <span style="color:#ff0000">New!</span><br>
<a href="http://forums.osgrid.org/viewtopic.php?f=5&t=3336" target="_blank">ODE Aircraft Script</a> <span style="color:#ff0000">New!</span><br>
<br>
I guess it's time to give those a try!<span class="HOEnZb"><font color="#888888"><br>
<br>
Wade</font></span><div><div class="h5"><br>
<br>
<br>
<br>
<br>
On 2/15/12 8:21 AM, Kay McLennan wrote:
</div></div><blockquote type="cite"><div><div class="h5">
<div class="gmail_quote">On Wed, Feb 15, 2012 at 10:12 AM, Han Xu
<span dir="ltr"><<a href="mailto:xuhan15@googlemail.com" target="_blank">xuhan15@googlemail.com</a>></span>
wrote:<br>
<blockquote style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-color:rgb(204,204,204);border-left-width:1px;border-left-style:solid" class="gmail_quote">
I copied a flight fly script from [1], but it just doesn't
work even if I applied it to a simple prim. So I was wondering
if Linden Script gets a fully support from OpenSim platform?<br>
<br>
Thanks for your expertise!<br>
<br>
[1] <a href="http://www.freeslscripts.gendersquare.org/index.php?option=com_content&view=article&id=68:flight-script&catid=13:air&Itemid=8" target="_blank">http://www.freeslscripts.gendersquare.org/index.php?option=com_content&view=article&id=68:flight-script&catid=13:air&Itemid=8</a><br>
</blockquote>
</div>
<div><br>
Hi Han, et al,</div>
<div> </div>
<div>I endeavored to use the LSL vehicle script in a car in the OS
platform and discovered the script only works on the X axis and
further only works in an east to west direction. In turn, is it
possible your airplane [vehicle] script similarly only works on
the X axis and in an east to west direction?</div>
<div> </div>
<div>Best,</div>
<div>Kay</div>
<br>
<fieldset></fieldset>
<br>
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