[Opensim-users] Does OpenSim fully support Linden Script?

Wade Schuette wade.schuette at gmail.com
Wed Feb 15 17:45:17 UTC 2012


Kay, the short answer is, "No".   LSL is not fully supported by the 
default settings of the OpenSim platform. In particular road vehicles 
have been difficult to get to operate at all,  and flying vehicles, 
well, I gave up on those a year ago, but since then ODE has become the 
new default.

Status of various LSL scripting functions is on this page:
http://opensimulator.org/wiki/LSL_Status/Functions

The longer answer is "On the other hand...".   OpenSim new default 
physics engine ("OpenDynamicsEngine - ODE) can be BETTER than Second 
Life's version of Havok4.

There's investigation of "ninja physics" to include actual axles and 
hinges and physics that work, among other things. 
http://opensimulator.org/wiki/NINJA_Physics

http://wiki.secondlife.com/wiki/Physics_engine
http://www.terathon.com/wiki/index.php/Third_Party_Physics_Engines

Speaking as an undergraduate physics graduate,  the physics in Second 
Life is ... bizarre.  Whoever implemented it didn't really grasp the 
basic principles of dynamics, so it's all sort of a huge kludge to get 
it to function.

The OpenSimulator vehicle script page
http://opensimulator.org/wiki/Vehicles#VEHICLE_Scripting_Examples
was last updated when work was suspended October 24, 2009 when she ran 
into a show-stopper obstacle.

BUT, the OSgrid forum lists a number of more current scripts, and was 
last updated in 2011.
http://forums.osgrid.org/viewtopic.php?f=5&t=2233
The list includes:  (ignore the blue, these arent' links.)

Train Script Functional <http://forums.osgrid.org/viewtopic.php?f=5&t=775>
Driveable box-lltakecontrol 
<http://forums.osgrid.org/viewtopic.php?f=5&t=366>
Opensimulator Vehicle Scripting with LSL 
<http://forums.osgrid.org/viewtopic.php?f=5&t=802>
Vehicles in OS, Resource /Reference information 
<http://forums.osgrid.org/viewtopic.php?f=5&t=1224>
ODE Car (hovercraft) <http://forums.osgrid.org/viewtopic.php?f=5&t=1223>
LSL Vehicle Script for Flight 
<http://forums.osgrid.org/viewtopic.php?f=5&t=2224>
Boat Script <http://forums.osgrid.org/viewtopic.php?p=13169#p13169>
Updated Train Script for Nebadon's original train script 
<http://forums.osgrid.org/viewtopic.php?f=5&t=3305> New!
ODE Aircraft Script <http://forums.osgrid.org/viewtopic.php?f=5&t=3336> New!

I guess it's time to give those a try!

Wade




On 2/15/12 8:21 AM, Kay McLennan wrote:
> On Wed, Feb 15, 2012 at 10:12 AM, Han Xu <xuhan15 at googlemail.com 
> <mailto:xuhan15 at googlemail.com>> wrote:
>
>     I copied a flight fly script from [1], but it just doesn't work
>     even if I applied it to a simple prim. So I was wondering if
>     Linden Script gets a fully support from OpenSim platform?
>
>     Thanks for your expertise!
>
>     [1]
>     http://www.freeslscripts.gendersquare.org/index.php?option=com_content&view=article&id=68:flight-script&catid=13:air&Itemid=8
>     <http://www.freeslscripts.gendersquare.org/index.php?option=com_content&view=article&id=68:flight-script&catid=13:air&Itemid=8>
>
>
> Hi Han, et al,
> I endeavored to use the LSL vehicle script in a car in the OS 
> platform and discovered the script only works on the X axis and 
> further only works in an east to west direction.  In turn, is it 
> possible your airplane [vehicle] script similarly only works on the X 
> axis and in an east to west direction?
> Best,
> Kay
>
>
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> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users

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