[Opensim-users] one more Difference between opensim and SL timers
Dr Ramesh Ramloll
r.ramloll at gmail.com
Fri Aug 31 20:01:57 UTC 2012
Just thought I put this out there. I just noticed that in opensim, timers
in objects are not stopped when they are removed. So I had to use
llSetTimerEvent(0); in state_entry() to stop the clock ... explicitly on
object's entry. Guess starting a timer in an object need to be viewed
similar llSetText ... Rather unexpected.
--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
Blog <http://deepsemaphore.posterous.com/>,
LinkedIn<http://www.linkedin.com/in/rameshramloll>
, DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+
profile<https://plus.google.com/103652369558830540272/about>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20120831/34fa6f09/attachment.html>
More information about the Opensim-users
mailing list