[Opensim-users] one more Difference between opensim and SL timers

Justin Clark-Casey jjustincc at googlemail.com
Fri Aug 31 23:39:34 UTC 2012


That is surprising because the code does remove timer events when a script is removed.  The best course of action would 
be to file a bug with the exact steps to reproduce the problem.

On 31/08/12 21:01, Dr Ramesh Ramloll wrote:
> Just thought I put this out there. I just noticed that in opensim, timers in objects are not stopped when they are
> removed.  So I had to use llSetTimerEvent(0); in state_entry() to stop the clock ... explicitly on object's entry. Guess
> starting a timer in an object need to be viewed similar llSetText ... Rather unexpected.
>
> --
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Justin Clark-Casey (justincc)
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