[Opensim-users] 0x10c emulation and I/O on a prim question
Rick Anderson
rianders at docs.rutgers.edu
Thu Apr 12 02:48:41 UTC 2012
Thanks for the feedback. I'll try and find out what happens. :-)
--Rick
On Wed, Apr 11, 2012 at 6:04 PM, Justin Clark-Casey
<jjustincc at googlemail.com> wrote:
> On 10/04/12 22:32, Rick Anderson wrote:
>>
>> I've been following the development of 0x10c, and they've got really
>> excellent in game computer concept. Fully emulated 16 bit computer in
>> game. The spec is available and many implementation have been created
>> in the couple weeks of development. I could be wrong, but it seems
>> possible to emulate this in LSL. Here's the spec:
>> http://0x10c.com/doc/dcpu-16.txt
>>
>> Any chance it's possible to have an in game computer display like:
>> http://0x10cwiki.com/wiki/File:DCPU_Basic_1.0.png
>>
>> I think it could be done in chat, but I don't think there are
>> interactive textures on a prim. Is it possible?
>
>
> It might be possible to some extent by using the vector texture rendering
> OSSL functions [1] (I believe assets generated this way are temporary and
> won't clog the system). There is a mantis report that these functions are
> causing memory issues but unfortunately no-one has had time to investigate
> yet and it's not a problem I've encountered myself. Also, it will be a
> pretty slow display since all changes are an entire texture refresh.
>
>
>>
>> In them meantime I'm adding acces to this emulator via MOAP.
>> http://dwilliamson.github.com/
>
>
> You could do something cheeky and generate the required permalink URL to
> that address and directly put the non-interactive http page on a prim (also
> see [1]). But then input would have to be via a notecard or similar which
> would be a bit strange. But at least everyone would see the same thing if
> that's a concern.
>
> [1] http://opensimulator.org/wiki/OSSL_TextureDrawing
>
>
>>
>> Oh, and Github just added it as a officially supported assembly language:
>> https://github.com/blog/1098-take-over-the-galaxy-with-github
>>
>> -_Rick
>>
>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
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--
Rick Anderson
Director of Virtual Worlds
Division of Continuing Studies (DoCS)
Rutgers University
(732) 586-3265
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