[Opensim-users] 0x10c emulation and I/O on a prim question

Justin Clark-Casey jjustincc at googlemail.com
Wed Apr 11 22:04:44 UTC 2012


On 10/04/12 22:32, Rick Anderson wrote:
> I've been following the development of 0x10c, and they've got really
> excellent in game computer concept. Fully emulated 16 bit computer in
> game. The spec is available and many implementation have been created
> in the couple weeks of development.  I could be wrong, but it seems
> possible to emulate this in LSL. Here's the spec:
> http://0x10c.com/doc/dcpu-16.txt
>
> Any chance it's possible to have an in game computer display like:
> http://0x10cwiki.com/wiki/File:DCPU_Basic_1.0.png
>
> I think it could be done in chat, but I don't think there are
> interactive textures on a prim. Is it possible?

It might be possible to some extent by using the vector texture rendering OSSL functions [1] (I believe assets generated 
this way are temporary and won't clog the system).  There is a mantis report that these functions are causing memory 
issues but unfortunately no-one has had time to investigate yet and it's not a problem I've encountered myself.  Also, 
it will be a pretty slow display since all changes are an entire texture refresh.

>
> In them meantime I'm adding acces to this emulator via MOAP.
> http://dwilliamson.github.com/

You could do something cheeky and generate the required permalink URL to that address and directly put the 
non-interactive http page on a prim (also see [1]).  But then input would have to be via a notecard or similar which 
would be a bit strange.  But at least everyone would see the same thing if that's a concern.

[1] http://opensimulator.org/wiki/OSSL_TextureDrawing

>
> Oh, and Github just added it as a officially supported assembly language:
> https://github.com/blog/1098-take-over-the-galaxy-with-github
>
> -_Rick
>


-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc



More information about the Opensim-users mailing list