[Opensim-users] 0x10c emulation and I/O on a prim question

Rick Anderson rianders at docs.rutgers.edu
Mon Apr 16 18:24:38 UTC 2012


I've been thinking about what you said a little more closely.

Would it be possible to use a Notecard as an HTTP object that could be
displayed by WebKit for MOAP? That would allow for an in world object
to contain HTML/CSS/Javacsript and at decent interaction speeds.

With some kind of prim message passing,  chat channel,  and
lslhttprequest communication. It could potentially be integrated into
normal interaction modes for OpenSIm.

Could enable much nicer interaction in HUD etc.

--Rick

On Wed, Apr 11, 2012 at 10:48 PM, Rick Anderson
<rianders at docs.rutgers.edu> wrote:
> Thanks for the feedback. I'll try and find out what happens. :-)
> --Rick
>
> On Wed, Apr 11, 2012 at 6:04 PM, Justin Clark-Casey
> <jjustincc at googlemail.com> wrote:
>> On 10/04/12 22:32, Rick Anderson wrote:
>>>
>>> I've been following the development of 0x10c, and they've got really
>>> excellent in game computer concept. Fully emulated 16 bit computer in
>>> game. The spec is available and many implementation have been created
>>> in the couple weeks of development.  I could be wrong, but it seems
>>> possible to emulate this in LSL. Here's the spec:
>>> http://0x10c.com/doc/dcpu-16.txt
>>>
>>> Any chance it's possible to have an in game computer display like:
>>> http://0x10cwiki.com/wiki/File:DCPU_Basic_1.0.png
>>>
>>> I think it could be done in chat, but I don't think there are
>>> interactive textures on a prim. Is it possible?
>>
>>
>> It might be possible to some extent by using the vector texture rendering
>> OSSL functions [1] (I believe assets generated this way are temporary and
>> won't clog the system).  There is a mantis report that these functions are
>> causing memory issues but unfortunately no-one has had time to investigate
>> yet and it's not a problem I've encountered myself.  Also, it will be a
>> pretty slow display since all changes are an entire texture refresh.
>>
>>
>>>
>>> In them meantime I'm adding acces to this emulator via MOAP.
>>> http://dwilliamson.github.com/
>>
>>
>> You could do something cheeky and generate the required permalink URL to
>> that address and directly put the non-interactive http page on a prim (also
>> see [1]).  But then input would have to be via a notecard or similar which
>> would be a bit strange.  But at least everyone would see the same thing if
>> that's a concern.
>>
>> [1] http://opensimulator.org/wiki/OSSL_TextureDrawing
>>
>>
>>>
>>> Oh, and Github just added it as a officially supported assembly language:
>>> https://github.com/blog/1098-take-over-the-galaxy-with-github
>>>
>>> -_Rick
>>>
>>
>>
>> --
>> Justin Clark-Casey (justincc)
>> http://justincc.org/blog
>> http://twitter.com/justincc
>> _______________________________________________
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>
>
>
> --
> Rick Anderson
> Director of Virtual Worlds
> Division of Continuing Studies (DoCS)
> Rutgers University
> (732) 586-3265



-- 
Rick Anderson
Director of Virtual Worlds
Division of Continuing Studies (DoCS)
Rutgers University
(732) 586-3265



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