[Opensim-users] creating your own avatar

M.E. Verhagen marceled9 at gmail.com
Sat Oct 1 22:21:35 UTC 2011


Is the rigging of avatar meshes implemented in opensim ?

Could it be you are trying to use functionality wich is not yet there ?



2011/10/1, Paul Fishwick <fishwick at cise.ufl.edu>:
> Garmin
>  Thanks for your comments and your link to the invisible avatar. While I was
> able to upload "simplebot" (on the SL site), I still cannot convert an
> Evolver model. After going through the Evolver interface to export .dae,
> one can choose 4 different rigging options - I believe I tried at least 3 of
> them.
>   When one tries to upload the Evolver-exported .dae file to OpenSim (or
> probably also Second Life, which I have not tried yet),
>
>  Upload Model->Modifiers->Skin Weight/Joint Positions causes the Upload
> button to disappear. One has to uncheck Skin Weight/Joint Positions to
> upload but then there is no rigging for the Evolver mesh.
>
>  Have you found a way to upload an Evolver .dae with rigging intact?
> -p
>
> On 10/31/2011 4:46 AM, Garmin Kawaguichi wrote:
>> ----- Original Message ----- From: "Paul Fishwick"
>> <fishwick at cise.ufl.edu>
>> Sent: Saturday, October 01, 2011 3:07 AM
>> Subject: [Opensim-users] creating your own avatar
>>> I was hoping to get one of the free evolver.com avatars and
>>> put it inside of OpenSim using the recent V3 viewer.
>>>
>>> After reading through this:
>>>
>>> http://wiki.secondlife.com/wiki/Mesh/Uploading_and_wearing_a_rigged_mesh
>>>
>> I tested partially the rigging mode of Evolver; until now V3 refused
>> (in OpenSim and SL) the .DAE including RIG (The update button
>> disappears); I'll continue to try that since Evolver has several
>> rigging modes.
>>
>>> I uploaded the .dae mesh but noted that there is no option to open
>>> Library -> Body Parts -> Alpha Masks. I suppose that wearing this would
>>> make the current shape transparent so that only the uploaded .dae
>>> mesh will show. There is a default transparent texture but that doesn't
>>> help when trying to make the Ruth body parts invisible.
>> As noted in the LL Wiki that is an alpha Mask found in their Library;
>> this mask is not in the Opensim Library. When the Mask is worn under
>> SL and the avatar has detached all things, the avatar appears
>> invisible. For SL: Inventory => Library => Alpha Masks => Invisible
>> Avatar.
>> Note that you can test a Collada with joint using the simpebot.zip and
>> following the WIKI to ipload it and WEAR it.
>>
>>> Also, I am wondering whether it is possible to use the accompanying .jpg
>>> texture that is output from evolver along with the mesh. The white "bot"
>>> .dae example on that page has no options for clothing ... just a vanilla
>>
>> Evolver DAE files are downloaded with jpg files. Use the color jpg (of
>> course upload it in your inventory!) as a texture to apply editing the
>> mesh uploaded. Works fine to me.
>>
>> GCI
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>
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